Neverwinter Nights module offers level 3–6 adventurers a story-driven goblin-clearing quest for solo or co-op play
Neverwinter Nights module offers level 3–6 adventurers a story-driven goblin-clearing quest for solo or co-op play
Vote: (5 votes)
Developer: Stefan Gagne
Created: 2002-07-31
MD5: 073f6d2940237df25a2f582bfe201ce7
Size: 166.6 KB
Vote
(5 votes)
Developer
Stefan Gagne
Created
2002-07-31
MD5
073f6d2940237df25a2f582bfe201ce7
Size
166.6 KB
Glod Gloddson has a problem. He's developed revolutionary new mining techniques and found a nice mine on the north side of Penultima... and shortly after he opened for business, a tribe of goblins moved in. Time to take out the trash.
.-----------------------------.
| P E N U L T I M A |
| ----------------- |
| A Campaign for |
| Neverwinter |
| Nights |
| |
| by stefan "twoflower" gagne |
| copyright 2002 |
| |
| MODULE #1 : PEST CONTROL |
`-----------------------------'
Thanks for downloading this module! You can freely distribute it provided you include a copy of this text file. You can get this and other modules in the Penultima Campaign (which makes up a complete story) at:
http://pixelscapes.com/penultima
Specifications for this particular module are:
* Suited for characters lv. 3-6
* Suited for single player or cooperative multiplayer (but not persistent, module must be reset each time the quest is completed or newly joining players will have nothing to do)
* Genre: Story with Action
A 'Read Me' sign is posted at the start point of the module with further instructions and suggestions to have a good time playing.
Remember, if you enjoy this module, check out the others in the series at the website! Thanks for playing and I hope you have a fun time.
Update Log:
1.3: Backlink to Penultima City added, Guild of Middlemen added, Sma and Eae toned down.
1.2: Treasure payout adjusted, Eae and some of the shamans toned down, instruction sign more helpful.
1.1: Sound effects fixed.
1.0: Initial Release.
- 2f