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Neverwinter Nights module offers level 3–6 adventurers a story-driven goblin-clearing quest for solo or co-op play

Neverwinter Nights module offers level 3–6 adventurers a story-driven goblin-clearing quest for solo or co-op play

Vote: (5 votes)

Developer: Stefan Gagne

Created: 2002-07-31

MD5: 073f6d2940237df25a2f582bfe201ce7

Size: 166.6 KB

Vote

(5 votes)

Developer

Stefan Gagne

Created

2002-07-31

MD5

073f6d2940237df25a2f582bfe201ce7

Size

166.6 KB

Glod Gloddson has a problem. He's developed revolutionary new mining techniques and found a nice mine on the north side of Penultima... and shortly after he opened for business, a tribe of goblins moved in. Time to take out the trash.

.-----------------------------.

| P E N U L T I M A |

| ----------------- |

| A Campaign for |

| Neverwinter |

| Nights |

| |

| by stefan "twoflower" gagne |

| [email protected] |

| copyright 2002 |

| |

| MODULE #1 : PEST CONTROL |

`-----------------------------'

Thanks for downloading this module! You can freely distribute it provided you include a copy of this text file. You can get this and other modules in the Penultima Campaign (which makes up a complete story) at:

http://pixelscapes.com/penultima

Specifications for this particular module are:

* Suited for characters lv. 3-6

* Suited for single player or cooperative multiplayer (but not persistent, module must be reset each time the quest is completed or newly joining players will have nothing to do)

* Genre: Story with Action

A 'Read Me' sign is posted at the start point of the module with further instructions and suggestions to have a good time playing.

Remember, if you enjoy this module, check out the others in the series at the website! Thanks for playing and I hope you have a fun time.

Update Log:

1.3: Backlink to Penultima City added, Guild of Middlemen added, Sma and Eae toned down.

1.2: Treasure payout adjusted, Eae and some of the shamans toned down, instruction sign more helpful.

1.1: Sound effects fixed.

1.0: Initial Release.

- 2f