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Four-player 16x16 urban Total Annihilation map with custom golden tileset, improved wall clarity, and marked build spots

Four-player 16x16 urban Total Annihilation map with custom golden tileset, improved wall clarity, and marked build spots

Vote: (16 votes)

Developer: HB

Created: 2001-11-05

MD5: e182909ffe2ca6d09c2e33e9a9a81115

Size: 99.1 KB

Vote

(16 votes)

Developer

HB

Created

2001-11-05

MD5

e182909ffe2ca6d09c2e33e9a9a81115

Size

99.1 KB

Mapsize: 16x16, Players: 4, Type: Unique/Urban

Mapname: Titanium-City-II

Version: 1.0 (Replaces Titanium-City V0.0)

Maptype: Unique

Mapsize: 16x16

Memory: 32Mb

Players: 2-4 (in Teams 2-10)

Uncompressed: 1.5 Mb

Compressed: 0.1 Mb

Made with: Annihilator v0.2.1 , TABuilder v0.9 , Paint Shop Pro

Made by: HB

E-mail: [email protected] for bugs and comments.

Description:

Map, structures and tileset were created from scratch.

The tileset is derived from the 'titanium'-tileset with color- and 3Dlook-enhancements:

-Grey structure-colors have been replaced.

-Walls are more easyly recognized as vertical.

-Yellow colors always indicate a sloping surface.

-Regions with little black tiles, surrounded by a red line, are spots where

you can always build.

Due to colorchanges the name 'titanium-city' does not really fit anymore.

It should be something like 'golden-city'.

For the mapmakers:

Feel free to use anything from this map.

A general remark: if you create your maps with help of third-party maps,

you should mention it in your readme-file (give these guys some credit).

Installation:

Make a subdirectory totala\Maps and extract the files into it.

When selecting skirmishmode-maps, this map should be available.