Oblivion mod enhances fatigue with race-specific panting, heartbeats, and vision darkening tuned to stamina percentage for immersive realism
Oblivion mod enhances fatigue with race-specific panting, heartbeats, and vision darkening tuned to stamina percentage for immersive realism
Vote: (11 votes)
Created: 2003-05-08
MD5: dacff756dd53898245b33174e1fa5364
Size: 1.5 MB
Vote
(11 votes)
Created
2003-05-08
MD5
dacff756dd53898245b33174e1fa5364
Size
1.5 MB
Changes the fatigue effects and sounds of your character to a more realistic sound.
New in Version 1.2:
The fatigue sound now starts at only around 60% remaining fatigue points so your character will no longer pant nearly constantly. The increase in pitch and volume from that point to maximal fatigue is much more dramatic however.
The vision darkening effect has been increased to a maximum equivalent of 70% Blind. The previous level apparently wasn't dark enough to properly represent the effects of fatigue on your combat and casting performance.
Removed reliance on the GlobalFixNPC script for better compatibility (Many thanks to Hoghead)
Version 1.0:
Adds a new panting and heart beating sound effect when your character becomes fatigued.
-A ratio system (Many thanks to Horatio) expresses your current fatigue level as a percentage of your maximum number of fatigue points. This percentage is tied to the volume and pitch of the sound. The sound gets louder and faster as your PC gets more tired and vice versa.
-There are 7 different fatigue sounds to choose from. A few are race-specific while one is meant for PCs wearing full masks.
When you're very close to the highest level of fatigue, your vision will slowly darken. This simulates "seeing stars" due to the lack of oxygen going to your head.
This plugin does not directly alter gameplay in any manner.
NOTES:
-As you probably already know most of the panting sounds were recorded from male voices. I couldn't find any decent samples for females and I doubt anyone I know would be willing to do them. Perhaps you or someone you know would?
-If you want to see your fatigue percentage in-game, I have provided instructions near the end of the fatigue script. It actually starts at 1.0 then gets lower as you get tired. The sound plays everytime the MessageBox is updated.
-If you want to change the other variables such as the start of the fatigue effect or the volume of the sound at different levels of fatigue, well then it gets pretty complicated since I had to use several workarounds to get this whole thing working properly. :)
-You will not hear the fatigue sounds on NPCs and creatures. It's possible but I'm afraid of possible compatibility issues with other plugins (Particularly those mods that alter the behavior of NPCs.) I'll do it if enough people ask me to.
The following are all very trivial... hehe... just FYI:
-The Full Face Mask sound was meant for those odd-looking masks that look like gas masks. You apparently breathe through small tubes, hence the sound.
-The Kajiit sound features the sound of an actual large cat. Perhaps a Tiger.
-The Argonian sound actually comes from one of the in-game voice MP3s.
-The Wood Elf sound is merely a speeded up version of the Dark Elf one.
-The heart and breathing rates are either close to physiologically correct for humans (I did some research) or imaginatively extrapolated for the other races.