Mastermind-inspired PocketC game featuring alphabetic or numeric modes, customizable difficulty, and helpful hint feedback
Mastermind-inspired PocketC game featuring alphabetic or numeric modes, customizable difficulty, and helpful hint feedback
Vote: (17 votes)
Developer: Timothy Lipetz
Created: 2002-05-31
MD5: 52329d129aca2703e4a5c81d2176ffd1
Size: 3.5 KB
Vote
(17 votes)
Developer
Timothy Lipetz
Created
2002-05-31
MD5
52329d129aca2703e4a5c81d2176ffd1
Size
3.5 KB
A variation of the popular logic game, Mastermind.
NeverMind
Version 1.1 Copyright 1998 Timothy Lipetz
Overview
NeverMind is a variation of the popular logic game, Mastermind. It has two different play modes, with different hints. NeverMind requires PocketC from http://www.seashellinc.com/orbworks.
Legal Stuff
NeverMind is Freeware. This means I retain the copyright, but allow copies of the program to be freely distributed provided they are unmodified and are not used for commercial purposes. This NeverMind.txt file must accompany all distributions. If you wish to include NeverMind in a collection of shareware/freeware, please contact me with the particulars.
I reserve all rights to NeverMind and allow its distribution and use only under the above conditions. I make no warrantees about suitability of the program for any use, nor do I assume any responsibility for any consequences of its use.
The Real Stuff
Even though the program is free, I would like to know how much it is being used. So, please send me email if you like it. (Or if you don't like it, let me know why and I'll consider an enhanced release.) That's not much to ask in exchange for a free program.
Thanks, [email protected].
Playing
At the start of each round NeverMind picks a secret code. The code will contain from 3 to 6 letters or digits (see Options, below). You enter guess codes and NeverMind gives you hints about the correctness of your guess. When you enter the exact code you have won. You have up to 13 tries to get it right.
Modes
In the ABC mode you enter letters and the hints tell you how many are in the right column(R) and how many of the remaining letters are in the wrong(W) column.
In the 123 mode you enter digits and the first hint tells you how many are in the right column(R). The second hint treats the guess and secret codes as whole decimal numbers and tells you whether the secret code is greater than or less than your guess (<>)
Options
Mode: Select ABC or 123 mode. Starts a new round.
Letters up to: Select greatest letter. That is, the secret code will be formed of the letters from A to your selected letter. Starts a new round.
Digits up to: Select greatest digit. That is, the secret code will be formed of the digits from 1 to your selected digit. Starts a new round.
Cols.: Sets the number of letters/digits in the secret code. Starts a new round.
Other Buttons
<--: Backspace - backs up one letter/digit. Not allowed after hint given.
New: Starts a new round with current options.
?: Help - gives reminders about hints.
Info: About NeverMind
History
Version 1.0 - 1/98 - all basic features - ran on early version of PocketC (before new event model)
Version 1.1 - 3/98 - clean up of UI using new event model
Timothy Lipetz
3/9/98