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Fast-paced PalmPilot missile defense arcade game featuring configurable play, smart bombs, UFOs, and automatic state saving

Fast-paced PalmPilot missile defense arcade game featuring configurable play, smart bombs, UFOs, and automatic state saving

Vote: (3 votes)

Created: 2002-05-31

MD5: 10674076ae99850f1b525e9b67e6f777

Size: 17.1 KB

Vote

(3 votes)

Created

2002-05-31

MD5

10674076ae99850f1b525e9b67e6f777

Size

17.1 KB

Tyranny is a fast passed arcade game which you are dictator of four cities which you need to defend from the attacking missles.

Tyranny 2.0.1

==============

Tyranny is a fast paced arcade game for the 3Com PalmPilot in which you are a

dictator defending your 4 cities from invasion. You must protect your cities by

'catching' the incoming missiles in the explosions of your own missiles. As you

progress through the levels, the game gets faster and you discover that your

enemy has a few other tricks up its sleeve...

Instructions (in case you want them) are in the 'Info' menu along with a more

detailed story line (in case you're bored).

Note: This is version 2 of the game formerly called MissileCmd.

The name was changed because of copyright issues.

*Changes in version 2.0.1*

* The preferences are no longer occasionally lost

* The game state is now properly saved & restored under PalmOS 2.x

* The scoring system was changed so that its more reasonable

*New Features in Version 2*

Version 2 includes a whole bunch of new features:

* Highly configurable game play

* The game is preserved if you go to a different program

* Missile trails are no longer erased by explosions

* UFOs which drain the missiles from your cities

* Helicopters which drop SmartBombs

* SmartBombs which dodge explosions

* Ballistic missiles that split up part way down the screen

There are also a number of other minor changes and additions,

which I'll let you discover for yourselves.

Have fun. :)

*Disclaimer*

I've been playing Tyranny for a while now, and haven't found any major bugs.

However, I can't be sure they don't exist and I can't afford to take

responsibility on the off chance that my game kills your Pilot.

So, if you use this software, you do so at your own risk.

*Shareware*

Tyranny is now shareware. If you like it enough to pay money for it, then

by all means do so. Send $5 (or whatever you think its worth) to me at the

address below. Alternatively, you can register online at PilotGear HQ at

the URL: http://www2.viaweb.com/pilotgearsw/jessedonaldson.html

If you like it, but not enough to pay money for it, then

please don't stop using it just because its shareware.

*Thanks*

A few bits of the code were taken from HardBall (most notably the high scores),

so many thanks to Roger Flores and Palm Computing.

Thanks to Mark Sumner for thinking of the Smart Bombs.

And, of course, thanks to my beta testers:

Kenn Burnell, Andy Holt, Richard Kaszeta, and David Stachour.

Also, a very special thanks to Eric Cloninger for bringing to my attention

the fact that I had neglected to put his name in the release notes...

*Copyright & Redistribution*

Tyranny is copyright 1997-1998 by Jesse Donaldson.

You're welcome to redistribute it for non-commercial purposes, but you must

include this readme file. If you want to redistribute it for a commercial

purpose, please contact me.

*Contact Info*

Comments, questions, suggestions, and bug reports can be

emailed to me at [email protected].

If you want to send me money, here's my snail mail address:

Jesse Donaldson

17 Poland Rd.

Freeport, ME 04032