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Tech demo showcases scalable lighting, reflections, particle effects, and complex materials, optimized for both legacy and modern GPUs

Tech demo showcases scalable lighting, reflections, particle effects, and complex materials, optimized for both legacy and modern GPUs

Vote: (10 votes)

Developer: Cauldron

Created: 2002-06-05

MD5: b421698140fbe447c3837d23d1e80008

Size: 9.2 MB

Vote

(10 votes)

Developer

Cauldron

Created

2002-06-05

MD5

b421698140fbe447c3837d23d1e80008

Size

9.2 MB

This is a great tech demo movie of the improved CloakNT engine. It blends 2 3D engines into one making it great for use on older cards using lightmap lighting model great for slower computers. For the more recent powerful computers, the engine can also do real-time per pixel lighting with real-time calculated shadows.

Main features of the CloakNT engine:

real-time per pixel lighting

real-time calculated shadows

can be switched to use detailed lightmaps instead of real-time per pixel lighting what makes the engine run on slower computers very fast

portal based engine which allows very effective displaying of very complex levels

enhanced materials and material effects

reflecting, refracting and transparent materials

mirrors

real-time calculated specular highlights

support for almost all advanced features of today's 3D accelerators like:

Pixel Shaders

Vertex Shaders

Cube Mapping

Bump Mapping

T&L

renders bezier curves and patches with real-time calculated level of details

in-house made editor which considerably speeds up level editing

volumetric fog

mesh deformation using displacement maps

detailed characters with muscles and facial expressions

advanced particle system

special effects for cut-scenes (e.g. black and white scenes, blur, sharpen, fading of scenes, etc.)

cloth simulation