Narrative-focused Neverwinter Nights module emphasizing cooperative riddle solving and puzzles over combat for 1-6 mid-level adventurers
Narrative-focused Neverwinter Nights module emphasizing cooperative riddle solving and puzzles over combat for 1-6 mid-level adventurers
Vote: (18 votes)
Created: 2002-07-31
MD5: 7ec0d3cf14097683f5743554e0596fd6
Size: 85.7 KB
Vote
(18 votes)
Created
2002-07-31
MD5
7ec0d3cf14097683f5743554e0596fd6
Size
85.7 KB
The Crypt of Riddles You actually have to solve riddles to finish this one. Only 25% hacking and slashing, not recommended for the Diablo style players. Could be single player, but better with a DM.
The Crypt of Riddles, A Neverwinter Nights module for 1-6 players of levels 5-20.
The DM's Readme has spoilers, in case you get stuck in the module.
But here is a couple of hints. The Golems are hard of hearing. It helps if you [Shout] your answers. And if you're totally clueless about the Stone Walker, try turning off your lights.
And turn Caps Lock OFF. (I'm not kidding.)
Any feedback contact Russ-514 on the Bioware site.
v1.01
Added XP rewards for the person who answers the riddle, plus beefed up the final XP and GP reward at the end, just so it's less anticlimactic. Also made a few cosmetic changes, like giving the Riddle Keepers a description, fixed some grammar errors, put a one-liner in the first riddle door, to help the Hack and Slashers get in the right mindset.
v1.0
Just added more dialogue, a journal, and the rather elaborate Stone Walker puzzle.