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Freeware Palm Pilot checkers game with double jumps, save support, move validation, and endgame detection

Freeware Palm Pilot checkers game with double jumps, save support, move validation, and endgame detection

Vote: (5 votes)

Created: 2002-05-31

MD5: 0d97c893c8b2671f5667f53d9cb30730

Size: 4.5 KB

Vote

(5 votes)

Created

2002-05-31

MD5

0d97c893c8b2671f5667f53d9cb30730

Size

4.5 KB

Play a classic game of checkers on your palm.

Checkers Version 0.95

Virtual Overload

By: Charles Aldarondo

[email protected]

http://www.students.uiuc.edu/~aldarond/pilot/check09.zip

NOTE: If you have a previous version of Checkers, delete

before installing this version. This will not be required

after this version.

Introduction:

This is the game that everyone knows and loves, Checkers!

I wanted to create a Pilot app in GCC and figured this would

be the easiest to create. Boy was I wrong! Things started

out wrong with using bad code to be my base code and everything

went on from there. With the help of Bill Kirby though, I

was able to get it from a pile of worthless code to what is

included. This software is freeware, but if you can send me

some software/code you have made, it will be gladly accepted.

We currently do not know of any bugs in the software, but if

you find one, we will gladly fix it and thank you graciously.

If you find any bugs, comments, suggestions, or

encouragements, e-mail us at [email protected] and we

should respond within 24 hours. Next version will have

Pilot play against human player.

Enjoy!

Instructions on Usage:

1. Current Turn is displayed in upper right hand corner

2. Number of Black Checkers left is under the B to the right side.

3. Number of Red Checkers left is under the R to the right side.

4. Currently Selected piece is displayed between to the right side.

5. To move, you tap once to select a piece, then tap to a legal

space. Turn will be transfered to other player.

6. If the piece moved can jump another, turn will not be transfered

to other player and only movement can be done is to jump that piece.

Revisions:

Saturday, December 27, 1997

Double Jumping Working

More Efficient by using more standard methods

Recognition of the end of the game

Error messages for invalid moves

Storing of game more efficient

Friday, December 19, 1997

Updated documentation

Later Thursday, December 18, 1997

Fixed Selecting Bug

Thursday, December 18, 1997

Version 0.9 Released on PilotGear (www.pilotgear.com)

Saving Game!

Kings working

Crashing on 2.0.x fixed

Friday, December 12, 1997

Version 0.5 given to friends to test

Pieces moving correctly

Friday, December 5, 1997

Started programming Checkers instead of partying