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Community patch rebalances units, enhances power plant output, quickens construction, and introduces fresh maps for revitalized Red Alert 3 gameplay

Community patch rebalances units, enhances power plant output, quickens construction, and introduces fresh maps for revitalized Red Alert 3 gameplay

Vote: (6 votes)

Created: 2011-07-26

MD5: fe1552299a38ddb43cb056930a7cb6c5

Size: 102.2 MB

Vote

(6 votes)

Created

2011-07-26

MD5

fe1552299a38ddb43cb056930a7cb6c5

Size

102.2 MB

This community made patches rebalanaces the game in hopes to making Red Alert 3 more enjoyable again. You can see the full changelist below.

--------------V4.2------------

Global

All MCVs speed changed to 40

Allied

Cryocopters freeze vs collectors buffed from 60% to 80%

Power Plant power back to 100, now has an upgrade that increases the output by 50%, requires the refinery, costs $400 (doesnt have a texture yet, apologies)

Peacekeeper damage reduced by 25% vs vehicles and buildings

Soviet

Molotov cocktail reload speed back to 1.12 stats

Kirov speed 40 to 35, afterburner 65 to 60

Sputnik build time reduced from 20 to 10

Empire

Archer maiden damage vs infantry reduced 50%

Imperial Warrior cost back to 150, damage vs vehicles and buildings reduced by 25%

Misc

Removed Dark green, was too similar to the other green on the minimap and in battle

Added Zero Island (2) by Acid-Cr@sh

Added Battlebase Terra (4) by Acid-Cr@sh