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Colorful Palm OS puzzle where sliding perimeter bricks align matches before the 10x10 grid fills completely

Colorful Palm OS puzzle where sliding perimeter bricks align matches before the 10x10 grid fills completely

Vote: (18 votes)

Developer: MegaSoft Ltd

Created: 2000-06-28

MD5: 3d92fc66b39f2b72c5f22f435f7b9f8f

Size: 17.2 KB

Vote

(18 votes)

Developer

MegaSoft Ltd

Created

2000-06-28

MD5

3d92fc66b39f2b72c5f22f435f7b9f8f

Size

17.2 KB

The goal of the game is gaining as much points as you can before the field is filled with bricks and you aren't able to make a move.

Bricks v.1.0

MegaSoft Ltd 1999-2000

Palm Software Division.

Ulyanovsk,

Russia

Platform: Palm OS 3.5 (Color)

The goal of the game is gaining as much points as you can before the field is filled

with bricks and you aren't able to make a move.

The game field consists of two parts: the central zone and the periferal part. The

central zone is a square of 10x10 cells. When the game starts some colored

initial bricks without marks are placed in the central zone. Unoccupied cells

remain black. The periferal part of the field is presented by three layers of bricks

from every side of the central zone. You may click on bricks from the first layer.

It is the only kind of your activity. A clicked brick may start moving across the

central zone until it meets another brick on its way.

(If the lane along which the brick could move contains no other bricks able to

stop the clicked one, the latter just will not start moving. You may try to move another brick.)When a brick has

been clicked and started to move, an arrow indicating the direction of the

movement appears on it. This arrow does not disappear after brick stopping and

when the obstacle (another brick) is removed, the brick continues moving in the

same direction (it does not depend from the player's activity).

If 3 or more bricks of the same color are gathered together (diagonal contact is

not valid) they "blow up" and the player gaines points according to the table

below.

The bricks from the periferal parts adjacent to bricks on the central zone don't

take part in forming groups to be "blown up". When a clicked brick has entered

the central zone, its neighbour brick which was behind it (in the second layer)

takes its place in the first layer; the brick from the third layer moves to the

second layer and a new brick appears in the third layer.

When the central zone is emptied, the player gaines 150 points, and a new set of

initial bricks without arrows appear in the center. The number of initial bricks

exceeds the number of the previous set by 1 randomly colored brick.

The game continues while the player is able to make moves

If you want to buy it address to:

http://megasoft2000.homepage.com

We will appreciate all your remarks and comments which can be addressed to:

[email protected]

This program was written by : Paramonoff Dmitry, Arthur Asloyan

All rights reserved.

MegaSoft Ltd 1999-2000