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Explosion-heavy Zero Hour mod boosts all factions with faster superweapons, enhanced defenses, and overpowered experimental units

Explosion-heavy Zero Hour mod boosts all factions with faster superweapons, enhanced defenses, and overpowered experimental units

Vote: (16 votes)

Developer: Chris

Created: 2010-10-18

MD5: 5bb4cac60595cb44d1c3d06250ee4907

Size: 782.2 KB

Vote

(16 votes)

Developer

Chris

Created

2010-10-18

MD5

5bb4cac60595cb44d1c3d06250ee4907

Size

782.2 KB

Command & Conquer: Generals: Zero Hour - Firepower Upgrade Mod

This mod is just like it says, it adds alot more fire power to all sides US, China, and GLA. This MOD isn't for the light hearted since it is jammed pack with extreme explosive high powered fighting. All the generals are the same but all regular armies have a heavy arsenal to work with. If you want some extreme battles this mod is for you.

Description in the read me file

Created by Chris

Send any questions to [email protected]

Installation

go to my computer/ c drive/ program files/ ea games/ zero hour/ data and put the .big file in with the other folders

Uninstall

just remove the .big file

There are alot of things added too many to list but i will try! so try it out and enjoy!!!

the computer uses the new defence buildings and some of the new additions. I changed the science sets and added the boss general.

In general

supply docks hold enough supplies to last vertualy forever

all super weapons recharge in 1 min

all intellegence scans recharge in 1 min

all special attacks such as carpet bomb and so on recharge in 2 mins

America:

different science set

gets carpetbomb with stradegy center

gets missle storm with stradegy center

increased power output in powerplants

stealth commanchy upgrade

emp battery

laser battery

nuke missle

tech repair bay

units:

rangers now have laser weapons

laser tank (increased weapon)

sniper avalible right away

can build warthog planes with gattling gun and 10 load of commanchy rockets

stealth gets laser defence and a new weapon (scatter bomb) multiple aruara bombs

aurora gets better bomb

China:

different science set

increased power output in powerplants

gets carpet bomb with propaganda center

nuke battery

hackers can hack money inside supply center

cruise missle

tech artiliry platform (upgraded weapon)

napalm strike with internet center

units:

red guard get a flame thrower

overloard gets upgraded with some heavey duty weapons and propaganda tower (ultimate tank)

suicide nuke bomb truck

aurora with a nuke

mini gunner

hacker quicker to produce and hacks more money

stealth with napalm bomb

Gla:

all buildings stealthed

rador upgrade

air field

a-gun (ultimate base turrent)

tech re-enforcement pad

binok rocket

terror cell with black market

nuke bomb with palace

units:

mandorin, scorpion, quad cannon, and scud launcher all start with crate 2 upgrade

anthrax rebel

ak rebel

suicide jet (aurora)

stealth with a antrax bomb

Boss General:

gets the best of all of them and then some :)