Download.it search icon
Advertisement

Atmospheric Unreal Tournament Assault map featuring Warlock's tower, new textures, sounds, strategic gameplay for six to fourteen players

Atmospheric Unreal Tournament Assault map featuring Warlock's tower, new textures, sounds, strategic gameplay for six to fourteen players

Vote: (9 votes)

Developer: NarkyBark

Created: 2002-06-17

MD5: 7042845b8243bb68fbf61a175733e58d

Size: 1.5 MB

Vote

(9 votes)

Developer

NarkyBark

Created

2002-06-17

MD5

7042845b8243bb68fbf61a175733e58d

Size

1.5 MB

The Warlock's Tower has remained dormant for decades, taken over by the forces of Order long ago, when the Warlock was imprisoned in death. Now is the time for our master to rise again, and we will take back what is

rightfully ours and spread the reign of Chaos to all lands.

=============================================================================

Title : Resurrection of the Warlock

Filename : AS-Resurrection.zip

Version : Version 1.0 12/30/99 (Happy Y2K!!!)

Description : Assault map for Unreal Tournament

Author : NarkyBark, aka Damon Psarris

Email Address : [email protected]

Misc. Author Info : http://www.clock.org/~psarris

Credits to : Everyone on the boards for amazing feedback!

: Organ sample in ending sequence from the

: Faith No More album "Angel Dust".

=============================================================================

-=[ Play Information ]=-

Game : Unreal Tournament

Maps : AS-Reurrection

Deathmatch : No

Domination : No

CTF : No

Assault : Yes!

New Sounds : Yes

New Graphics : Yes

Recommended Players: : 6 - 14

-=[ Construction ]=-

Base : new map from scratch

Build Time : about three or four weeks?

Editors used : UnrealEd

Known Bugs : None (well, one, but it's subtle and not fixable

: due to the way I built the map ;) )

NOTICE: IF YOU PLAYED THE BETA VERSION OF THIS MAP, YOU WILL NEED TO REPLACE

THE FILE "ResurrectTex.utx" in your textures folder. The old one from the beta

should be discarded. If you do not do this, you will get mismatch errors when

you attempt to play online, and some textures in the game will be missing and

look an ugly green.

=============================================================================

-=[ Installation ]=-

Unzip the .zip file. Look in your UnrealTournament directory.

The .unr file goes in your MAPS folder, the .aux file goes in your SOUNDS

folder, and the .utx file goes in your TEXTURES folder. Voila!

===============================================================

-=[ Description ]=-

The Warlock's Tower has remained dormant for decades, taken over by the

forces of Order long ago, when the Warlock was imprisoned in death. Now

is the time for our master to rise again, and we will take back what is

rightfully ours and spread the reign of Chaos to all lands.

My first AS map for UT, even the BETA was received very well it seems

and I found it on servers everywhere. I can only hope that people enjoy

my work, for I'll continue to make more of it. My goal as a mapmaker is

to make something OTHER than the usual warehouse and cramped indoor levels- I want atmosphere. I hope I succeeded.

I designed this map to give defense more of an edge than usual, you won't get any 30 second matches here! The map should be FULLY bot

compatible, and provide a decent challenge. As always, I love feedback!

I want to know what YOU think, for better or worse- that's the only way

to improve! And I also even implement a lot of suggestions for maps

in development.

========================================================================

Changes from Beta 0.2 to Final 1.0

1. Ending sequence added.

2. Steps added to both mausoleums.

3. Brightened ambient light. I did not *want* to do this, but I realized

that people using software rendering are seeing a lot darker version than what

I'm seeing with 3dfx.

4. Added location tags.

5. Changed various aspects of lightning.

6. Added a few secrets.

7. Added various sound effects.

8. Added jumpboot ledges.

9. Made bells audible from the ground.

10. Improved bot paths, creating more believable charges, and randomized some

paths.

11. Improved flames.

12. Added various inventory.

13. Added short invisible barrier next to ground teleporter, to prevent

accidentally warping in and running right off the cliff by accident.

14. Lots of little things.

15. Changed triggerlights and some triggers to AlwaysRelevent. I HOPE this

prevents a mess that I've had in the past with DmEther, where special effects

get messed up online, even if they work fine in solo play. I'll keep a watch

on it.

============================================================================

-=[ Copyright / Permissions / Distribution Information ]=-

This level is copyright (c) 1999 Damon Psarris.

This level is not supported by Legend Entertainment or Epic Games.

Any reproduction or commercial distribution of the map file is prohibited

without the prior permission of Damon Psarris. Ask me, I'll probably say yes.

(altho I'd have to modify something first...)

You are allowed to distribute this level on a non-commercial basis, for example

over the internet and any other medium that is free of charge. You must distri-

bute the whole ZIP with .unr and .txt file, though.

-=[ Where to get this level ]=-

Hopefully you have it already!

http://www.clock.org/~psarris/levels

I HOPE YOU LIKE THE MAP! I Put many hours into making it, and I hope that it

is enjoyable for you. Cheers!