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Quake 2 Capture the Flag mod adding new levels, weapons, force powers, sounds and team-based tactical depth

Quake 2 Capture the Flag mod adding new levels, weapons, force powers, sounds and team-based tactical depth

Vote: (15 votes)

Developer: ???

Created: 2002-06-03

MD5: 36f48d0f3eade4dd6b9b8e32803f5eab

Size: 3.7 MB

Vote

(15 votes)

Developer

???

Created

2002-06-03

MD5

36f48d0f3eade4dd6b9b8e32803f5eab

Size

3.7 MB

Flag Wars is a fresh new look in the realm of Capture the Flag, with loads of new sounds, weapons, tactics, levels and forces to learn. United we stand, divided we fall!

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_ FLAG WARS _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/

Filename : fw-110.zip

Version : 1.10

Creators : Project Leader - Hector 'Xian' Ramos

Programmer - Hector 'Xian' Ramos

Graphics - Matthew 'Jollyrancher' Guidry

Server Administrator - Gareth 'ReDrUm' Cales

Level Designer - Jamis "Kayin" Eichenauer

Beta Tester - Gareth 'ReDrUm' Cales

WWW : http://www.captured.com/flagwars/

E-Mail : [email protected]

Description : Flag Wars is a fresh new look in the realm of

Capture the Flag, with loads of new sounds,

weapons, tactics, levels and forces to learn.

United we stand, divided we fall!

Additional Credits to : iD for releasing a kickass game called Quake 2.

Ben Morris for Worldcraft 1.6

Robert Duffy for QERadiant .46 Beta

Inside3D for Triple Rockets code

QDeveLS for some tutorials

Patrick Martin for Napalm code

DeepThought for helping

Author of Insomnia map

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_ INSTALLATION _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/

Installing Flag Wars:

1) Create a directory in your Quake 2 dir called fw

2) Unzip using -d into this directory

3) Go to your CTF2 directory

4) Rename pak0.pak to pak1.pak

5) Move pak1.pak to the baseq2 folder in your Quake2 dir

You will find these files in your newly created Flag Wars folder:

1) gamex86.dll

2) flagwars.cfg

3) pak0.cfg

4) flagwars.doc

5) flagwars.txt

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_ LEVELS _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/

Level : Digital Apocaylpse | digital

Author : Jamis "Kayin" Eichenauer

Description : Team unity is a must if you plan to succeed in Digital

Apocaylpse. Have some people take defense and guard

while others can stake out in the central area. There are

many ways into the flag rooms, so look around, the most

obvious aren't always the best or most tactical.

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_ WEAPONS _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/

Assault Rifle - Fires a burst of three bullets at a time. Each assault bullet

does double the damage of a normal bullet.

Energy Bullets - The energy bullets do 5 points of damage, but can be fired

at high speeds. Each energy bullet needs an energy cell.

Flash Bombs - Blinds everyone withing a certain radius, even your team.

Acidic Grenades - Infects players with a deadly virus.

Cluster Bombs - This bomb will shoot 8 smaller grenades when it explodes. Each cluster

bomb needs 5 grenades.

Sequencer Charges - Charges will detonate whenever an enemy walks near it, or

if you activate your Detonator. The Detonator method does more damage. Sequencer system needs 5 cells to operate.

Decoy Charges - Sequencer Charges which look like a weapon. Each Decoy needs 10 grenades.

Railbombs - Shoots slugs in random directions. Needs 3 slugs.

Plasma Bombs - Plasma Bombs emmit green, plasma lasers which fry your foes. Need 20 cells.

Heat Seeker - Rockets equiped with this device will steer into enemies.

The seeking device needs 5 cells per rocket.

Invislugs - Equip your Railgun with the Invislugs, and your shots will not leave

a trail and won't be as noisy. An Invislug takes 2 normal slugs to be used.

Laser Gun - Fires a red laser which does extreme damage and bounces off walls.

Needs 3 slugs to fire.

Napalms - When it explodes, a shower of fire will rain down. The fire can put in fire anyone who touches it. Napalms need either 5 grenades or 5 rockets, depending on what you use to launch them.

Laser Pods - Emmit a red laser after being placed. Use 25 cells and last for

30 seconds to one minute.

Autodestruct System - If you have more than 10 grenades, you can set them to

explode after 10 seconds. The more grenades you have, the more damage the blast

will do. The autodestruct system will also multiply your grenade's power by two.

Instant Blowup - Detonates all of your grenades at once, kamikazi style.

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_ ACCELERATED WEAPONS _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/

Triple Blaster - When accelerated, your Blaster will fire three bolts.

Exploshells - When accelerated, your shotgun and super shotgun will fire special shells with an explosive tip.

Triple Rockets - When accelerated, your Rocket Launcher fires three normal

rockets that spin around each other.

Super Heat Seekers - When accelerated, your seeking system will be improved

and make Homing Rockets faster and meaner.

Firy Hyper Blaster - When accelerated, your Hyperblaster will shoot balls of fire which are able to burn your enemies.

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_ ITEMS _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/

Flare Gun - Shoots a flare which lights up the room.

Sniper Scope - Zooms your view and creates a laser sight for pin point accuracy.

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_ FORCE POWERS _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/

Force Pull - Pull enemies toward you.

Force Push - Push foes away from you. Crush people into floors and walls!

Force Healing - Increases your health to 100.

Force Blinding - Blinds anyone, including your teammates, for 10 seconds.

Force Destruction - This big ball of fire can kill enemies with a direct hit.

Force Tracking - Displays information about everyone on the server.

Force Projection - Creates a holographic image of yourself.

Force Persuasion - Turns yourself invisible. You emmit a low sound and can't fire.

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_ NEW COMMANDS _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/

There are various new commands you can use in this mod. Here is the list:

force - Uses current Force Power

force_prev - Switches to previous Force Power

force_next - Switches to next Force Power

me

- Sends an action much like the ones in IRC

laser - Lay a laser pod

detcharge - Detonate charges

blowup - Instant explosion

autodestruct - AutoDestruct system

churl / wave 5 - The new wave animation lets you throw up

+sight - Zoom scope

There are more actions that can be done but do not require the use of commands.

These are the ones for switching through the new weapons/ammo types:

Flare Gun - When Blaster is selected, hit 1 again.

Assault Rifle - While Machine Gun is selected, hit 4 again.

Energy Bullets - While Assault Rifle is selected, hit 4 again.

Flash Bombs - While Grenade Launcher is selected, hit 6 again.

Cluster Grenades - While Grenade Launcher is selected.

Sequencer Charges - While Grenade Launcher is selected, hit 6 twice.

Decoy Charges - While Grenade Launcher is selected, hit 6 three times.

Railbombs - While Grenade Launcher is selected, hit 6 four times.

Plasma Bomb - While Grenade Launcher is selected, hit 6 five times.

Heat Seekers - While Rocket Launcher is selected, hit 7 again.

Invislugs - While Railgun is selected, hit 9 again.

Laser Gun - While Railgun is selected, hit 9 twice.

Finally, you can accelerate your weapons by getting the Power Amplifier tech. However, not all weapons can be accelerated.

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_ COPYRIGHTS / PERMISSIONS _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/

After hearing of the blatant disregard for the laws of copyright by some

incorigable publishers, I won't bother ranting about what you can and

can't do with Flag Wars. Lets make it simple:

This mod (Flag Wars) is (C)opyright by Hector Ramos.

This MOD may be distributed ONLY over the Internet and/or BBS systems.

You are NOT authorized to put this MOD on any CD or distribute it in

any other way without my permission. I'm not saying you can't distribute it

on a CD at all, I'm just saying you need to get my permission first.

You MAY distribute screen shots of this level if you have my permission

and give me the proper credit via a e-mail link.

If you had to pay money for this then you probably got fr0xed.

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