Challenging cooperative custom map delivers lengthy stadium escape with new textures, better bot navigation, and an intense finale
Challenging cooperative custom map delivers lengthy stadium escape with new textures, better bot navigation, and an intense finale
Vote: (9 votes)
Created: 2009-10-15
MD5: 34a3b76f94b5d59d15828bc6922c51e0
Size: 14.1 MB
Vote
(9 votes)
Created
2009-10-15
MD5
34a3b76f94b5d59d15828bc6922c51e0
Size
14.1 MB
In this challenging CO-OP map - at the end of all time, the only escape from apocalypse hides itself at Mob Stadium.
Mob Stadium 2012 is a single but fairly lengthly map with a grand finale.
MOB STADIUM 2012 (By: flapjax)
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Viewing ChangeLog and revision notes for MOB STADIUM 2012.
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Bug Fixes and Improvements
*Stadium Walls can no longer be exploited
*Rescue closet added (at first trap near staium wall steps).
*Resolved the need to restart map in multiplayer bug.
*Stadium retextured
*Corner rooms with lifting floors now has working NAV
*Crash Spot (second door after first trap) has been resolved.
*Main Bad Guy Skull monstrosity's eyes now manage 30% more damage.
*No rescue glitch resolved (Rescue occurs when entire undowned team is standing in the UFO's beam for 6 seconds)
*New brushes added
*New credits added
*Increased lighting in most areas
*Improved the behaviour of some of the small room "riddles".
*New NAV mesh
*Resolved traps from preventing progress
*Improved finale event gameplay (the stadium doors now close during the event as well as other new features).
Needed updates**************************
*More texture detail, improved geometry, and other visual improvements
*Map difficulty/balancing.
*At least two more connecting maps
*Resolve black unrendered textures at entry tops of stadium doors
*Some SI still get stuck at thier spawn locations
*Cliping wedges need to be added to improve bot behaviour and keep them from getting stuck in corners.
*Improve or replace some room riddles.
*Other improvements pending feedback
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Beta 1 released 09/15/2009