RPG mod boosts healing, combat accuracy, life, mana, stat growth, and multiplayer scaling for a more forgiving experience
RPG mod boosts healing, combat accuracy, life, mana, stat growth, and multiplayer scaling for a more forgiving experience
Vote: (3 votes)
Created: 2002-06-06
MD5: c4ddbbfd122610f9f505c864d11c4278
Size: 14.2 KB
Vote
(3 votes)
Created
2002-06-06
MD5
c4ddbbfd122610f9f505c864d11c4278
Size
14.2 KB
Here is a modification that changes up the calculating formulas to your RPG title, Dungeon Siege.
-+-+-Version 1.4-+-+-
Increased potion heal factors. They all have the same numbers. Small:500 Medium:1000 Large:5000 Super:10000
-+-+-Version 1.3-+-+-
Inital Release to the public
Increased ability to hit enemy from 50% to 75%
Increased percent that player can be unconscious before being dead from .66 to 3.00
Increased variables that calculate max life from 17.5 to 56
Increased variables that calculate max mana from 31 to 56
Increased variables that calculate the stats for the mules from 1.6 to 9
Changed xp distibution for Str,Dex and Int
Changed Multiplayer Scaling of Life and XP.
Both start at 1 and increased to 5
Added Mod credits in the upperleft corner of main menu