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Intricate alpine bomb-defusal Counter-Strike map featuring breakable lighting, custom models, ambient sounds, and challenging tight corridors

Intricate alpine bomb-defusal Counter-Strike map featuring breakable lighting, custom models, ambient sounds, and challenging tight corridors

Vote: (9 votes)

Created: 2002-06-07

MD5: 8dc941a91d10cb53f754a966a38d1807

Size: 5.5 MB

Vote

(9 votes)

Created

2002-06-07

MD5

8dc941a91d10cb53f754a966a38d1807

Size

5.5 MB

Here is a cool Bomb/defusion map for Counter-strike.

MountainHamlet Bomb/defusion

By mawibse

[email protected]

http://here.at/mountainhamlet

http://mountainhamlet.cjb.net

--------------------------------------------------------------

Installation:

Extract with paths into your Half-life folder.

If that fails here's where all the files should go:

(If a folder don't exist create it.)

cstrike\gfx\env\ .tga (six files.)

cstrike\maps\ .bsp, .res .txt (four files)

cstrike\models\mountainhamlet\ .mdl (ten files)

cstrike\sound\ambience\mountainhamlet\ .wav (eighteen files)

cstrike\PODBot\WPTDefault\ .pwf (one file)

===============================================================

I recomend that flashlights are allowed since all indoor lamps are breakible.

===============================================================

Used stuff by permission from:

Belialspawn For the bell.mdl and special thanks to

PlayingKarrde for letting me use Belialspawn's stuff.

Goto: www.planethalflife.com/bushido for more cool

things from them.

60secs [email protected] of the Russian Front Mod http://rfront.stomped.com/ Textures.

Cris Ashton [email protected] Textures.

Deimos www.flfmod.com the palma.mdl

DigiChaos [email protected] The chicken/feather.mdl and Textures.

Mike Rosser sounds for pinballmachine.

Muz [email protected] textures.

ravensoft www.ravensoft.com Hexen II textures.

Free stuff by and edited upon: (mostly found at wadfather)

Evile Dick's (building1.wad)

fingers [email protected] (ik2k.wad)

Relic25 http://www.deltatraining.com/relic25/

MikeZilla MegaMikeDeus2.wad

Crista Forest, aka "CD Warrior" [email protected]

A_Yiffy_Unicorn Gunrack.mdl

DirtyDucks ak5.mdl

Sky maps:

Morning: cliffedge512 (edited) by Nick Coombe ([email protected], http://www.planethalflife.com/crinity)

Night: fullmoon [WTF?]MoOg http://wtf.game-edit.com/

===============================================================

Thanks goes to:

TroZ For exelent feedback on alpha 1

Tobias Garsell and Juha Kemppi for playtesting.

===============================================================

Known Issues:

Very tight at some places.

Uses 4mb texture memmory. (not the 2mb as is HL standard)

Takes long time to load. (due to lots of textures and enteties)

Annoying edges you constantly fall to your death from ;-)

===============================================================

Some Tech stuff

10473 faces

485 of those are hint faces

739 point enteties (all versions)

307 solid enteties

133 unique textures.

compile settings:

hlcsg.exe -high -wadinclude mawibse.wad

hlbsp -maxnodesize 4096 -high

hlvis -full

hlrad -bounce 2 -extra -sparse -notexscale -smooth 20

rmf filesize 4 461 KB

===============================================================

Copyright issues:

If it was up to me you could do what ever you wished with this.

But it's not just up to me, anything you want to use from this distribution file

must be checked against the "Used stuff by permission from:" section to not

violate any copyright issues.

And all stuff from the "Free textures by and edited upon:" must comply to each

authers wishes.