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Cartoon-styled hovering maintenance droid player model for Quake II, featuring four skins, sounds, and CTF variants

Cartoon-styled hovering maintenance droid player model for Quake II, featuring four skins, sounds, and CTF variants

Vote: (14 votes)

Created: 2002-06-17

MD5: 84042f3451f608c2071e582e853431f4

Size: 614 KB

Vote

(14 votes)

Created

2002-06-17

MD5

84042f3451f608c2071e582e853431f4

Size

614 KB

QBot is one of the many maintenance droids onboard the marine ship. Droid number 74 has a problem, however. He thinks. Too much.

18/09/98

================================================================

Model Name : QBot

installation directory : quake2/baseq2/players/qbot

Author : James Ferris

Skin Author : same as above

Email Address : [email protected]

Model description :

QBot is one of the many maintenance droids onboard the marine ship. Droid number 74 has

a problem, however. He thinks. Too much. Much more then an ordinary, dun-green

maintenence droid should think. He was repairing a stabilizing thruster on one of the

capsules as the assault was prepared against the Strogg. Seeing all these marines

running around with weapons got him thinking even more. He quickly sped off, waylaid

a passing security droid, deactivated it and removed its weapon, which he used to replace

his own right appendage. (He's a maintenance droid. He can do these things. Trust me.)

Beetling back, he jury rigged the thruster, hopped in the capsule, and was launched along

with the rest of the assault team. His capsule was actually the one that knocked the

hero of the single player game off course, due to its shoddy controls. Since he didn't

show up as a "life form" on the Strogg scanners, he was mostly ignored when they roasted,

toasted, shredded and mangled the other marines. Watching the mayhem for a while taught

him what a marine (or a malfunctioning maintenance droid) should do in battle, and away

he went!

Other info :

QBot is my first quake model. As an animator by trade, I was always bothered by the way

the quake soldiers feet slide when they move. In no way is this meant as an insult to

the folks at id, as I know about the limitations of making games, and the interest in

playability and speed over absolute visual perfection. They have made THE BEST shooter,

hands down. This gripe of mine is only to explain why QBot is the way he is... no feet.

It is great to watch him strafe and spin, hovering over the ground without sliding. At

least I think so. You can form your own opinions. If you'd like to share them with me,

I can be reached at the above address.

QBot has some sounds with him. They aren't the best, but my forte is visual, not audio

ventures. He also has four skins, which include ctf variants, qbot skin, and a security

bot skin The skin is basic, but then so is the character!

The character is based on a cartoon theme, and the skin reflects this.

Additional Credits to : id

================================================================

* Play Information *

New Sounds : Y

CTF Skins : Y

VWEP Support : N

* Construction *

Poly Count : <### polys>

Vert Count : <### Verts>

Skin Count : 4

Base : New model

Editor used : 3DS r4 (if its good enough for Paul and the boys...)

qMe for the md2 conversion

Photoshop, Paint Shop Pro

Known Bugs : I know the skin is an odd shape, but it works on 20

different systems so far, including Monster 3D and ATI Rage Pro.

No bugs I've run into yet.

Build/Animation time : Good question. It's occupied little bits of time spread over

the summer...

* How to use this model *

unzip it into a "qbot" directory in your baseq2/players directory and bang away!

* Copyright / Permissions *

QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc.

If you want to play around with poor old QBot, go ahead, but give me credit in future

releases. Thanx