Team-focused UT mod merges RPG mechanics and resource management, delivering stability updates, balanced classes, and enhanced AI controls
Team-focused UT mod merges RPG mechanics and resource management, delivering stability updates, balanced classes, and enhanced AI controls
Vote: (4 votes)
Developer: FEBA Team
Created: 2002-06-04
MD5: 1f2a4624fdf813a429d4328a377de4d3
Size: 18.9 MB
Vote
(4 votes)
Developer
FEBA Team
Created
2002-06-04
MD5
1f2a4624fdf813a429d4328a377de4d3
Size
18.9 MB
This is Forward Edge Battle Area, a nice team mod for UT. This Mod is a unique combination of Role Playing Gameplay, Personal Resource Management, & traditional Class based gameplay.
The fixes and features:
Fixed Auto-Switch bug whereas the Havian Lithi spore weapon would never be selected.
Fixed a bug that would not set the correct speed when players change classes.
Fixed a bug that allowed Bot Wraiths using Astral to fire their weapon.
Fixed a recursion problem that allowed the firesplash effect to loop indefintely.
Fixed a bug that caused UETF Engineers to produce more than one ECHO.
Resolved some instability issues (Random Crashes).
UETF Engineers are more likely to produce Sentries.
New Teammate Ordering System allows you to order certain classes to do special tasks like build a Sentry, etc.
Corrected a bug that prevented BOT AI from being changed from Maserful
Added the Engineer Weapons to the priorities list. Click the F.E.B.A. priorities button for the new Alpha Weapons to be selected.
Invisibility is now a power exclusive to the Fade class.
Fixed a problem with the Voice Packs that would not allow players to set their AUDIO quality to LOW.
Fixed the EXODUS bug if it was deactivated before hitting a target, it would transport the player to location (0,0,0).
Lowered the mana cost for Exodus to 24 from 25.
Fixed the Team Change bug that occurs when switching teams (extra team members appear).
Fixed a minor problem with the Player Class Config Menu
Zombie Spell has been adjusted to work a lot more accurately.