Large urban assault map with dynamic rain, custom Hellbender, and multi-stage objective gameplay for Unreal Tournament 2004
Large urban assault map with dynamic rain, custom Hellbender, and multi-stage objective gameplay for Unreal Tournament 2004
Vote: (13 votes)
Developer: Mark 'MarZer' Gillard
Created: 2004-08-22
MD5: 0fac8da5008703138d1d9d4bf4118754
Size: 12 MB
Vote
(13 votes)
Developer
Mark 'MarZer' Gillard
Created
2004-08-22
MD5
0fac8da5008703138d1d9d4bf4118754
Size
12 MB
This is a Assault level for Unreal Tournament 2004 entitled Highrise, a large map set among some tall buildings. It uses randomly fading rain, a kickass modified hellbender and a whole lot of other custom "ass-kickery" of which the author considers this to be his best work.
I believe this map is my best work to date, as I can safely say without bias that it is one of the most fun assault maps I have ever played. Having worked on this map for the last three months, there have been many nights where I'd sit down, begin mapping at about 8pm only to find when I next looked at the clock it was 8am the next day! Yes, building this one has been a learning experience!
Story:
Some time ago, the SkyReach corporation began construction on a massive skyscraper and communication tower facility, but ran out of funding soon after the project began. The comms tower and maintainence catwalks they did complete still stood tall. The Hellions, in need of a way to globally co-ordinate their piracy and terrorism efforts, seized the unused comms tower, fortifying it for their protection and began using it to broadcast attack plans.
Having realized that the problem was not small, the NEG dispatched a team of demolitions experts to disable the comms tower. Because of the heavy fortifications an air attack was impossible so the demolition crew was forced to manoeuvre a modified hellbender, loaded with explosives, around the network of maintainence catwalks to destroy the power core of the comms tower.