Fixes balancing and script issues while adding new gear, spells, safehouse, and Dread Legion faction for enriched gameplay
Fixes balancing and script issues while adding new gear, spells, safehouse, and Dread Legion faction for enriched gameplay
Vote: (17 votes)
Developer: Les Freeman
Created: 2004-02-18
MD5: fa73ead3d04a8a55525fec8fa2095096
Size: 2.6 MB
Vote
(17 votes)
Developer
Les Freeman
Created
2004-02-18
MD5
fa73ead3d04a8a55525fec8fa2095096
Size
2.6 MB
During some advanced testing I found some severe unbalancing issues with player hit points and some scripts that I did not write.
These issues have been resolved. I recommend that you start a new game to eliminate the possibility or rather probability of a problem.
Dread Legion Plugin:
Resolves additional scripting problems found in Yahad's Underground Domain. These were related to the special armorer's hammers found in the secret lab that were supposed to create new armor but had faulty scripts. I removed them the scripts and all references to them from the game. I also fixed a leveling problem that I ran across that created a player character with massive hit points and regenerative powers for both magic and health that made them unbeatable.
This is a massive update to the Dark Legion plugin that adds many weapons, armor, spells, powers, abilities, enchantments, a faction called the Dread Legion, an underground Safe House in Seyda Neen complete with NPC's that can train and barter, a hidden headquarters for the Dread Legion somewhere in the wilds also with NPC's. There are no quests as of yet but that is because I haven't come up with a reason yet. Access to the safe house and headquarters is through the front door or teleport rings. I have written scripts for the armor and weapons which prevents anyone who is not in the Dread Legion faction from wearing them or using the weapons. Only Dark Legion are allowed to join the Dread Legion faction as there is a background available describing why. The minimum requirement for entrance into the Dread Legion is level 5. Let me know about any unknown issues with the script. Entrances to the hidden compounds can be detected by looking for fog around them. These facilities have no above ground structures other than the entrance doors.