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Overhauls Doom gameplay with 999 health, turbocharged weapons, new monster behaviors, and Windows-friendly ZDoom launcher support

Overhauls Doom gameplay with 999 health, turbocharged weapons, new monster behaviors, and Windows-friendly ZDoom launcher support

Vote: (4 votes)

Created: 2003-11-24

MD5: 4017afb7d206170d9695c3dc925dabec

Size: 115.3 KB

Vote

(4 votes)

Created

2003-11-24

MD5

4017afb7d206170d9695c3dc925dabec

Size

115.3 KB

Contains the essential modifications (999 hit points, faster weapons, better powerups and weapons in place of lesser) and new magical weapons, Troopers that hatch other monsters Aliens style, and more!

A total conversion of gameplay for Doom and Doom 2 (all versions), can launch from windows with ZDoom. Comes with DehackEd 3.1, which needs to be installed first. Instructions included.

Features:

Start with 999 health (you'll need it!). Health potions are Soul Spheres. Weapons are faster with more ammo. BFG has more shots. Troopers hatch Chaingun Sargeants Aliens Style! (Lost Soul Ghosts in Doom 1 version) Imps are more animalistic, having cat scratch fever and you are the post! Sergeants drop super shotguns with more ammo (The Plasma Punch in Doom 1 version). The hatched Chaingun Sergeants have no killing preference and can sometimes be used to strategically wipe out other enemies, and themselves. The chainsaw is now the BFG punch. In Doom/Ultimate Doom, some things will not work properly, the Alien Chaingun Sergeants will be completely invisible (and will still shoot at you, I opted not to leave like that because it is frustrating so hence version B).. Version B works with Doom and uses a lost soul (ghost style) instead of the hatching sergeant and gives out the Plasma Rifle (now the magical plasma punch!) in place of the shotgun, and other minor changes. The imps will be alot more sneaky in doom levels, making them seem more animalistic how they come at you before you realize they are there.