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Medium-sized Half-Life deathmatch map offering Quake-inspired architecture, smooth performance and balanced action for three to seven players

Medium-sized Half-Life deathmatch map offering Quake-inspired architecture, smooth performance and balanced action for three to seven players

Vote: (13 votes)

Developer: ]Tigger-oN[

Created: 2002-06-17

MD5: 6c3f9185d25c9bde66b68a337dbe40cc

Size: 357.9 KB

Vote

(13 votes)

Developer

]Tigger-oN[

Created

2002-06-17

MD5

6c3f9185d25c9bde66b68a337dbe40cc

Size

357.9 KB

Recommended Players: 3-7 | A nice map with architecture reminiscent of Quake.

date: 14th of January 1999.

Half-Life deathmatch level

====================================================

title: Old School

file: tighl03.bsp

author: ]Tigger-oN[

email address: [email protected]

URL: http://www.ebom.org/ray

http://planethalflife.com/tigger

description: Medium sized DM level. This is

an *Old School Style* of map if

you ask me, and its very heavyly

based on a Clan Arena level i

made a little while back.

====================================================

play information

single player well.. have a look, few special

things, there were a lot more but

had to be removed as a the hlds.exe

did not like things like the

skeleton/stukabat.mdl :[

cooperative: no

skills 0,1,2,3: no

deathmatch: yes - FFA (3 to 6 ppl)

new sounds: no

new graphics: no

new music: no

how to start goto start/run (on the windows task bar)

in single browse for your hl.exe (look in

player mode: half-life folder :])

once selected, don't hit run, add the

following

hl.exe +map tighl03

if you want to have a *console* as well,

make it

hl.exe -console +map tighl03

====================================================

info

r_speeds are important to me. :]

Spent more time on this map than i have on any

other map in a long time, this map has had a lot

of work done to it, but I personal think it is

not *over done*. I was constantly trying new

things, adding and removing sections and

optimising the level in many different ways.

The *fly-by* in the single player mode took about

5 hours to work out, but its a nice start, and

something a bit special/different. there is a few

other things in SP that are not in the DM game.

i did have the skeleton and stukabats, and some

assassins, but these had to be removed as the

*orginal* dedicated Half-Life server did not have

these .mdls in the pak file :[ i made it so they

didn't appear in a DM game, but the server still

spat the dummer.

if your interested in the *assassin* version

(theres only a few, but the its a nice *look*

around) just email me, and i'll send it to you

The architecture comes from my local environment,

i have *borrowed* lots of parts of the old and

forgotten buildings around me. these building

themself are a bit of a miss-mash of styles and

era's and i think you can see this being reflected

within this map. My world is far from *perfect*

and i hate the idea of a *perfect virtual world*,

hence the use of the miss-mash style. When i

walk around these old buildings i like to tying

to workout which bits where constructed first and

which came later, i can see this being

refferneced in this level too, and i like it!

Base map was a Clan Arena level i designed a

little while ago. i don't think there where any

brushes that did not get move or changed during

the construction of this map.

====================================================

construction

base: tigca02.map

editor: WorldCraft 2 by Valve

other progs: none

know bugs: none

build time: Lots :]

compile time: qcsg 12sec

qbsp2 14sec

vis 108sec

qrad 440sec

(pII 300 128ram)

====================================================

thanx to ...

DeadFrog

Brian Kelly

evilchild (the DOE is a great idea!)

http://www.lowlife.com/halflife

Drakir (great feedback)

Barry Gibb[PN] (your email bounced :[)

Daniel 'Dann' Thombs (for the skeleton set-up,

bummer its only good for single player)

http://www.far2cool.com/half-life/

and the others that i have forgoten :]

====================================================

Distribution and legal:

Copyright (c) 1999 ray, tigger-on, [email protected]

All rights reserved.

Portions copyrighted by Valve, Inc.

This level may be electronically distributed only at

NO CHARGE to the recipient in its current state, MUST

include this .txt file, and may NOT be modified IN

ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE

DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.

====================================================