Team-based Half-Life mod replaces guns with cooperative spellcasting, adding new maps, balance tweaks, and in-game MP3 controls
Team-based Half-Life mod replaces guns with cooperative spellcasting, adding new maps, balance tweaks, and in-game MP3 controls
Vote: (6 votes)
Developer: Wizard Wars Team
Created: 2002-06-17
MD5: 40a339451edf891d502ea5381c51d45f
Size: 13 MB
Vote
(6 votes)
Developer
Wizard Wars Team
Created
2002-06-17
MD5
40a339451edf891d502ea5381c51d45f
Size
13 MB
Putting players into the role of a wizard from one of six schools of magic, Wizard Wars abandons conventional weapons entirely, forcing players to defeat their opponents with various spells. There are additional twists, such as the ability to produce devestating "combo spells" for those willing to apply the additional teamwork required to put them into effect.
Important: At the current time, the installer doesn't automatically copy the tfc.wad and tfc2.wad from your tfc folder. You must do this by hand, or certain maps that use the wad files will not load. This will be fixed when the new installer is uploaded. Check the Wizard Wars news page for updates.
The new version of Wizard Wars is now released. It includes mainly bug fixes, but it has lots of cool new features:
Many bug fixes
+Aquamancer can disguise completely (including his staff) to match the last seen enemy.
+Golem now keeps both feet on the ground.
+Fixed miscellaneous bugs in relation to combo spells.
+Fixed text messages.
+many more minor fixes.
-Cool new MP3 player
+Easily bindable commands that give you complete control of the MP3 player while still playing.
+See the included MP3 player documentation for full details.
-New and updated maps
+ww_keep
+ww_magma
+ww_grailcontrol
+ww_checkmate
+ww_golem(updated)
+ww_storm(updated)
-Graphics changes
+Added minor effects to comet/meteor spells.
+added shake effect when the golem walks.
+new v_model robes.
-Balance
+Pyromancer flamelick slowed down.
+Dragons are now weaker and have less health.
-Upgraded SDK
+Wizard Wars is now on SDK2.2 which I will take full advantage of in later versions.