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Bug-fixing update adds balance adjustments, performance toggles, editor stability improvements, and several new or updated multiplayer maps

Bug-fixing update adds balance adjustments, performance toggles, editor stability improvements, and several new or updated multiplayer maps

Vote: (5 votes)

Developer: ethermoon Entertainment

Created: 2002-06-05

MD5: 0ba6db2b05ad78693dfb1770e560e8fd

Size: 2.7 MB

Vote

(5 votes)

Developer

ethermoon Entertainment

Created

2002-06-05

MD5

0ba6db2b05ad78693dfb1770e560e8fd

Size

2.7 MB

This is patch version 1.03 for your Strifeshadow title. See additional information for what's new.

Strifeshadow Version 1.03 Release Notes

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The following controls have been very helpful to people in solving

a variety of compatibility and performance issues:

F2 - Toggles the ability to view objects hiding behind buildings

F3 - Toggles Shadows

F4 - Toggles hitpoint bars for all units (always on for selected units)

F5 - Toggles mouse mode (solve "mouse lag" issue)

F6 - Toggles windowed mode

F7 - Toggles between DirectDraw and Direct3D graphics mode

Version 1.03 of Strifeshadow corrects the following bugs:

- All sacks can be picked up without crashing now (failed pickup attemps led to a crash before)

- Games with a '?' in the name now correctly save replays

- If a raider doesn't have space to dismount, he will now remain in raider form

- Carvers can now be diverted when travelling to mount a moag

- Melee units no longer face south after moving

- Game no longer crashes when GameSpy connection is lost prior to cancelling a game

- Improved the ability of unicorns to teleport en masse

- Unicorn mana is properly refunded if teleport exit is blocked

- Flying resource gatherers will now return resources without assistance (Dio's mod)

- "Use Special Weapon (Self)" command now correctly charges resources (Corseth DragonFyre)

- Crash with zero duration build commands (AlexanderYoshi)

- Crash when no level animations are available on a user-created race (AlexanderYoshi)

Version 1.03 of StrifeEdit corrects the following bugs:

- Editor no longer crashes when a race is saved without initial buildings or units

- Editor no longer crashes when editing imported data objects

In addition, the following changes were made to gameplay:

Sylvans

- Rangers now require a 50/100 upgrade to gain their full speed bonus over carvers and skelies

- Rangers now normalized to carverpower/effectiveness and also cost 250 (but have a lot more hps

and do less damage than carvers)

- Treants hit a bit farther making it easier for them to engage foes

- Very slight scout downgrade to HPs along with less slight increase to damage

- Unicorns slightly cheaper and have more HP

- Unicorn teleport focus cheaper to research

- Jump slightly downgraded

- Elder Oak Grove and Enchanted Vale slightly cheaper to produce and build slightly faster

- Unicorns build slightly faster

- Chronomancy no longer affects spellcasters (Sorry Dire!)

- Spider research time increased

Accursed

- Contagion is now a chaining "weakness" spell that will hit allied or hostile troops

(up to 7 targets). It causes decreases in attack power and increases refire rate/cooldown.

It costs 35 mana to cast and doesnt cost hitpoints. The overall "Downside" Effect is

around 35% decrease in damage.

- Leaping blight moves slightly faster and has slightly more range

- Avengers can shoot a bit farther making it easier for them to engage foes

- Caustic Ooze activates more quickly now

- Changlings morph about 1/2 second faster

- AP Rounds hit for 5 less damage

- Ebon Boneworks build slightly faster (10 sec)

- Spectral archers are now substantially stronger, though still slightly inferior to marksmen for cost

- Fear Seeds cooldown time greatly increased

Dark Elves

- Moags bite a bit farther making it easier for them to engage foes

- Immolation costs 45 to cast now

- Blind slightly weakened on all fronts

- Atrum basilica builds faster

New Maps Added

- OldForestRoad 1-1 and 2-2 (Released on SSEdit.com in December)

- SplitPartners (an interesting team game that is like two seperate 1-1s with

a narrow gap between... also an interesting potential for a 2 tower

rush or power... either has been countered effectively in testing on 1.2)

- ThreeWayFFA-Land (Just the old FFA map but not islands anymore and with reduced resources)

- WaterCrossing (sort of a cross between LavaCrossing and Duel Rivers and Blighting)

Maps Modified

- AccursedHills (Minor)

- Circumvention (Minor)

- Highlanders (Opened up more)

- TheBlighting (Balance fixes)