Essential patch preventing Tread Marks servers from crashing during player team, name, tank or byte rate changes
Essential patch preventing Tread Marks servers from crashing during player team, name, tank or byte rate changes
Vote: (15 votes)
Developer: Longbow Digital Arts
Created: 2002-06-04
MD5: a84efbcacd73b5c721957777ccb6dc87
Size: 3.4 KB
Vote
(15 votes)
Developer
Longbow Digital Arts
Created
2002-06-04
MD5
a84efbcacd73b5c721957777ccb6dc87
Size
3.4 KB
This is to fix a server side bug. See more info to get a list if fixes with this patch.
Unzip this zip file into your Tread Marks base directory.
This zip file includes the following:
A bug in our localization code has been found that will cause servers (this
included both Dedicated Servers and machines running with Allow Joins
turned on) to crash when one of the follow events occurs during a network game:
1. A player changes teams
2. A player changes his name
3. A player changes his tank
4. A player changes his byte rate
This will also happen when a player joins a dedicated server that has team
play enabled (Caused by #1 above).
The fix is to replace a text file with one that skips some text that would
normally be added by the executable at run-time. Doing this will keep the
software from crashing, but also means that the players names will be
replaced with the string
. The file located at:
\Local\English\Lines.TXT
We realize this is a far from perfect, and have a code change in testing
now that fixes the problem. We will be releasing a patch in the near future
to correct the problem.