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Expands Civ V with reduced maintenance, increased movement and city spacing, enabling epic large-scale armies and sprawling empires

Expands Civ V with reduced maintenance, increased movement and city spacing, enabling epic large-scale armies and sprawling empires

Vote: (15 votes)

Created: 2010-11-23

MD5: 38ff376eab13be00a9c554400eb6f2a8

Size: 4 KB

Vote

(15 votes)

Created

2010-11-23

MD5

38ff376eab13be00a9c554400eb6f2a8

Size

4 KB

A mod to increase the scale of Civ to a more realistic and Epic level inspired in part by this post. I found that while the 1UPT is a very nice idea, by sticking to the scale of Civ4 along with the increased road and maintenance costs, things get too cramped and you end up playing skirmish battles with a couple of units on each side at the early ages and a couple dozen ones at best in the late ages. That, along with the limited maneuverability of the terrain does not allow the 1UPT combat to really shine.

Have and manage more units

By reducing maintenance costs and thus allowing larger armies to be produced and clash in battles

By increasing movements all over the table, so that waging warfare on larger maps is not a logistical nightmare and more maneuvering tactics can be employed

Have and manage larger empires

By decreasing the hapiness and culture penalties on cities, so that a "small" empire on a large map is not 4 cities but rather a dozen. This will allow for greater production and thus larger armies.

By increasing distances between cities, so that attacking an empire through military is not as simple as bringing down and razing a city every few turns. It will require maneuvering over a large front, allow a chance for reinforcements from the defender and provide many opportunities for tactics (pincer attacks, flanking etc).

By increasing city defences, so that more units will be required to bring them down.

By reducing maintenance costs for railroads and roads so that maneuvering over the large scale of your empire is actually feasible, but not low enough so that roads on every tile can be spammed.