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Half-Life player model of Sean Connery's James Bond, 573 polygons, custom watch-check idle animation, includes optional 007 logo

Half-Life player model of Sean Connery's James Bond, 573 polygons, custom watch-check idle animation, includes optional 007 logo

Vote: (13 votes)

Created: 1999-06-07

MD5: 13ffb64701dc3102a5f4656be079640c

Size: 232.4 KB

Vote

(13 votes)

Created

1999-06-07

MD5

13ffb64701dc3102a5f4656be079640c

Size

232.4 KB

A model of Sean Connery's Bond as saw in Dr. No and Thunderball.

James Bond Model for Half-Life

Author: Matt 'Scorchin' Smith -- All modeling and textures

Model Name: James Bond (Sean Connery)

Version: 1.0

Relaese Date: 06/04/99

Total Size: 320kB

Polygons: 573

Vertices: 301

Texture Size: 66KB ()

Team Colors: No he's Bond He only fights for one side

Animations: Standard DM Player Animations -- changed one just as a test he now looks at his watch when idle

Build Time: A week on and off - may spend more time on him in the future

Programs Used: 3D Studio MAX R2.5,Photoshop 5

Known bugs:

Not completely happy with shoulders but it is no worse than half-life's basic models.

Description:

This is my first model for any game and is more a result of my experimenting with techniques in 3d max. I know people have asked for a bond model hope this will fill their needs for a while.

I chose Connery from Dr. No and Thunderball as these are my personal Favorites and this man was the first to sport the double '0' tag. Maybe one day all the bond actors will grace our half-life or maybe a bond mod will become a reality.

Enjoy! and remember you have a license to kill! not be Killed!

Installation:

Put all files (james.mdl, james.bmp) in half-life\valve\models\player\james directory

To use the 007 spray paint logo place the file 007.bmp in half-life\logos directory