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Quake III circular Rocket Arena beta map offering instant full loadout, quad damage, and 1v1 or chaotic FFA play

Quake III circular Rocket Arena beta map offering instant full loadout, quad damage, and 1v1 or chaotic FFA play

Vote: (17 votes)

Created: 2002-06-17

MD5: 0334a0f88cbd94321226b1e010c519c2

Size: 486.6 KB

Vote

(17 votes)

Created

2002-06-17

MD5

0334a0f88cbd94321226b1e010c519c2

Size

486.6 KB

A circular platform with death below. You start this battle arena out with all weapons and quad damage.

Title : carnageArena1b

Date : 12/20/99

Filename : carnageArena1b.pk3

Author : John Nelson

Email Address : [email protected]

Description : Beta of first map in a series of Rocket

Arena style maps. The final version of

this set of maps will be released as a pak.

Additional Credits to : All the guys from id who've been

participating in the quake3world forums,

the Rocket Arena developers.

- Play Information -

Players : Intended for 1on1, tourney style, fraglimit 1.

Eight spawn locations are included to

support (very hectic) FFA play.

Bots : Yes *see Known Bugs

Weapons : Player starts w/ all -bfg

Armor : Player starts w/ full armor

Ammo : Player starts w/ full ammo

Health : Player starts w/ full health

Place the carnageArena1b.pk3 in your /quake3/baseq3 directory.

Server config files for tournament style play and FFA are included.

Command Lines:

Listen Server Arena-style w/ bot support : quake3 +exec carnageArena1b.config

Listen Server FFA : quake3 +exec carnageArena1bFFA.config

Dedicated Server Arena-style : quake3 +set dedicated 2 +set bot_enable 0 +exec carnageArena1b.config

Dedicated Server FFA : quake3 +set dedicated 2 +set bot_enable 0 +exec carnageArena1bFFA.config

If you want bots on your dedicated server, remove the "+set bot_enable 0" line

from the last two commands. This requires you to have the cd in your drive.

- Construction -

Base : From scratch (used id models/textures)

Editor(s) used : Q3Radiant

Known Bugs : The bots appear to have a problem with this

style of gameplay. They fight fine until

they are low on health, at which point they

freeze. They're still fun for target practice

so I left them in.

Build Time : Not sure

Textures Used : Base texture, 1 custom (sorta)

Compile Machine : Celery 500/128M/Win98

Compile Time : 21 minutes

Brushes : 84

Entities : 203

- Copyright / Permissions -

carnageArena1b is (c) 1999 John Nelson. All rights reserved.

This map is not be included or distributed in any sort of commercial

product without express written permission of the author John Nelson.

You may not mass distribute this level pak via any non-electronic means,

including but not limited to compact disks, and floppy disks.