Quake III circular Rocket Arena beta map offering instant full loadout, quad damage, and 1v1 or chaotic FFA play
Quake III circular Rocket Arena beta map offering instant full loadout, quad damage, and 1v1 or chaotic FFA play
Vote: (17 votes)
Created: 2002-06-17
MD5: 0334a0f88cbd94321226b1e010c519c2
Size: 486.6 KB
Vote
(17 votes)
Created
2002-06-17
MD5
0334a0f88cbd94321226b1e010c519c2
Size
486.6 KB
A circular platform with death below. You start this battle arena out with all weapons and quad damage.
Title : carnageArena1b
Date : 12/20/99
Filename : carnageArena1b.pk3
Author : John Nelson
Email Address : [email protected]
Description : Beta of first map in a series of Rocket
Arena style maps. The final version of
this set of maps will be released as a pak.
Additional Credits to : All the guys from id who've been
participating in the quake3world forums,
the Rocket Arena developers.
- Play Information -
Players : Intended for 1on1, tourney style, fraglimit 1.
Eight spawn locations are included to
support (very hectic) FFA play.
Bots : Yes *see Known Bugs
Weapons : Player starts w/ all -bfg
Armor : Player starts w/ full armor
Ammo : Player starts w/ full ammo
Health : Player starts w/ full health
Place the carnageArena1b.pk3 in your /quake3/baseq3 directory.
Server config files for tournament style play and FFA are included.
Command Lines:
Listen Server Arena-style w/ bot support : quake3 +exec carnageArena1b.config
Listen Server FFA : quake3 +exec carnageArena1bFFA.config
Dedicated Server Arena-style : quake3 +set dedicated 2 +set bot_enable 0 +exec carnageArena1b.config
Dedicated Server FFA : quake3 +set dedicated 2 +set bot_enable 0 +exec carnageArena1bFFA.config
If you want bots on your dedicated server, remove the "+set bot_enable 0" line
from the last two commands. This requires you to have the cd in your drive.
- Construction -
Base : From scratch (used id models/textures)
Editor(s) used : Q3Radiant
Known Bugs : The bots appear to have a problem with this
style of gameplay. They fight fine until
they are low on health, at which point they
freeze. They're still fun for target practice
so I left them in.
Build Time : Not sure
Textures Used : Base texture, 1 custom (sorta)
Compile Machine : Celery 500/128M/Win98
Compile Time : 21 minutes
Brushes : 84
Entities : 203
- Copyright / Permissions -
carnageArena1b is (c) 1999 John Nelson. All rights reserved.
This map is not be included or distributed in any sort of commercial
product without express written permission of the author John Nelson.
You may not mass distribute this level pak via any non-electronic means,
including but not limited to compact disks, and floppy disks.