Enables Unreal Tournament 2004 multiplayer servers to utilize Karma Physics online, adding optimized object interaction, bot-pathing, and fixes
Enables Unreal Tournament 2004 multiplayer servers to utilize Karma Physics online, adding optimized object interaction, bot-pathing, and fixes
Vote: (13 votes)
Created: 2004-10-15
MD5: d672216d642c28d7d3e25579cb3d404e
Size: 295.2 KB
Vote
(13 votes)
Created
2004-10-15
MD5
d672216d642c28d7d3e25579cb3d404e
Size
295.2 KB
A modifacation for UT2004 that enables the Karma Physics Engine to work online, opening up a new level of playability for mappers.
A simple idea, make all of the Karma Physics Engine work online, but this is only a beta, currently it adds basic functionality and includes just the main NetKActor class, but soon there will be all of the joint and hinge actors. Some of the new features from the beta 1 include:
-Fixed numerous bugs
-Basic bot-pathing
-Encroach damage based on object's velocity
-much more optimized
-minimized log reports
-Eliminated CBP2 meshes