Download.it search icon
Advertisement

Addictive Palm OS artillery game where up to six human or AI tanks battle across destructible mountain landscapes

Addictive Palm OS artillery game where up to six human or AI tanks battle across destructible mountain landscapes

Vote: (10 votes)

Created: 2002-05-31

MD5: 7380e2a7e1642ef7fe7a9835462f4df4

Size: 23.8 KB

Vote

(10 votes)

Created

2002-05-31

MD5

7380e2a7e1642ef7fe7a9835462f4df4

Size

23.8 KB

Pocket SCORCH is an addictive game of artillery combat. The battlefield is a range of mountains occupied by 2-6 tanks, each controlled by a human

player or an artificial intelligence.

Pocket SCORCH 1.22 - 30/08/1999

-------------------------------

(C) 1999 Hybrid Holding, Ltd. / Jouni Mannonen ([email protected])

http://www.hybrid.fi/palm/

Pocket SCORCH is an addictive game of artillery combat. The battlefield

is a range of mountains occupied by 2-6 tanks, each controlled by a human

player or an artificial intelligence. Carefully choosing the fire angle

and power, the aim is to take out all opposing tanks before they get you.

Pocket SCORCH is fun to play alone, but *best* with other human opponents.

Keep shareware alive! Enjoy the game!

Other titles by the same author:

SQUIRM - A highly playable remake of the classic worm game.

TOTAL RECALL - The classic game of memory, enjoyable brain workout.

Free versions of these games can be downloaded from

http://www.palmgear.com or http://www.hybrid.fi/palm/ !

Starting up:

When the application is launched, the main menu will come up with

choices to change current game options, start the game or to register

this application.

Remember, that by registering you support the shareware concept, as well

as unlock the full game for your enjoyment.

Flow of the Game:

When the START GAME button is tapped, a form with player settings and

game duration comes up; use this to customize the game to your liking.

There can beup to six players, each a human or a computer controlled tank.

After settings are done, before each round begins, you are allowed to

spend your hard-earned cash at the weapons shop. Weapons are listed by

price and inventory, you can tap on the ones you want to make the

purchase. Each player goes through this in order.

During each round, every time a tank is destroyed, a message will

display on screen for two seconds. This delay can be skipped by

either tapping the screen or pressing the DATEBOOK hard button.

After each round, statistics and standings will be displayed. You can

continue from each of these by tapping the screen with the stylus.

Controlling the Game:

The game can be played throughout using the stylus only, but the hard

buttons can be used as an alternative to most actions.

The WEAPON icon can be tapped to cycle through the weapons available to

you. Each tank starts equipped with an unlimited supply of Baby Missiles,

and different weapons can be purchased at the shop between rounds. The

DATEBOOK hard button can be used in place of this tap.

The small arrows left and right of the ANGLE display can be tapped to

increase and decrease the weapon aim angle while a human player is in

turn. The angle can not be greater than 90 degrees to either direction.

The hard buttons for PHONEBOOK and TODO can be used in place of this tap.

The small arrows left and right of the POWER display can be tapped to

increase and decrease the firing power while a human player is in turn.

The power be between 1 and 999. The hard buttons for PAGE UP and

PAGE DOWN can be used in place of this tap.

When ready to fire the weapon, the F symbol placed between ANGLE and

POWER can be tapped for a single shot of fire. The MEMO hard button can

be used in place of this tap.

The PAW icon on screen can be tapped to pause the game, and the

SPEAKER icon to control sound volume. Thanks to Aaron Ardiri for

the pause and sound control icons!

The DOUBLE ARROW icon next to the PAW icon can be tapped and held down

to speed up the game flow; the main use of this is to speed past long

drawn computer-only shootouts. Shots will not be visible on screen while

the DOUBLE ARROW icon is held down.

To quit a game in progress, the QUIT GAME option found under main menu

can be used to return back to main menu screen.

Winning the Round:

Each round has a cash prize which will be divided between everyone who

scored a kill. If no kills are registered, the pot goes to the last tank

alive on the field. Note that killing yourself registers as a negative

kill, and can thus reduce your earnings for the round.

Winning the Game:

At the end of the specified number of rounds, the tank with the most

kills is declared the winner. You can now try to beat the game on

different skill levels, environment settings or number of participants.

The variations are endless, use your imagination!

Hints and Strategies:

Remember where you hit on the previous round and use this information

to aim better when you get your next shot. Be wary, though, that the

wind can play unexpected tricks on you, especially on the strong settings.

If the computer players seem too difficult, you can reduce their skill

level from the GAME OPTIONS menu. Tuning the computer opponents to FEEBLE

should make them sitting ducks, while the IMPECCABLE setting should be

used only by those highly confident in their skills.

When firing nuclear weapons, remember that the blast radius can be quite

large; firing close up may result in the vaporization of your own tank as

well as your opponents. Heavy firepower is not a replacement for sharp

aim!

A beginning player can find the game more enjoyable when the wind

settings are turned off. The constantly changing winds provide quite

a challenge even for the most skilled player.

Miscellaneous Information:

Pocket SCORCH is shareware, and the free version has limitations that

can be overcome only by registering the software. Please register at

www.palmgear.com to obtain registration code for the full version.

Software is distributed AS IS, no warranties are expressed or implied.

Distribution of the software is permitted, as long as the

unmodified software archive is transmitted as a whole.

Distribution of the software is permitted, as long as the

unmodified software archive is transmitted as a whole. This document

is considered a part of the archive, and may not be left out from the

distribution.