Adds a spy technology-theft action featuring constant cost, chance of failure, city-based research reward, and limited AI use
Adds a spy technology-theft action featuring constant cost, chance of failure, city-based research reward, and limited AI use
Vote: (12 votes)
Created: 2009-11-12
MD5: e1e051bfeea573c2afe4408247f5c339
Size: 32.5 KB
Vote
(12 votes)
Created
2009-11-12
MD5
e1e051bfeea573c2afe4408247f5c339
Size
32.5 KB
This Mod add a "steal a tech" button to the spy-unit.
With this new action, a spy can steal a technology in an ennemy city.
- cost: 150 (constant)
- failure rate: 37% (constant)
- research points gained: depends of the size of the city, and the building in the city (bonus with university, lab and observatory)
- AI doesn't know how to use it
- no mouse-over info
bugs:
- sometimes, the unit does not end his turn, specialy with more than one spy in the game.
to do:
- teach AI how to use it
- mouse-over info
- improve the "rules" (failure, research gained, cost...)