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Adds a spy technology-theft action featuring constant cost, chance of failure, city-based research reward, and limited AI use

Adds a spy technology-theft action featuring constant cost, chance of failure, city-based research reward, and limited AI use

Vote: (12 votes)

Created: 2009-11-12

MD5: e1e051bfeea573c2afe4408247f5c339

Size: 32.5 KB

Vote

(12 votes)

Created

2009-11-12

MD5

e1e051bfeea573c2afe4408247f5c339

Size

32.5 KB

This Mod add a "steal a tech" button to the spy-unit.

With this new action, a spy can steal a technology in an ennemy city.

- cost: 150 (constant)

- failure rate: 37% (constant)

- research points gained: depends of the size of the city, and the building in the city (bonus with university, lab and observatory)

- AI doesn't know how to use it

- no mouse-over info

bugs:

- sometimes, the unit does not end his turn, specialy with more than one spy in the game.

to do:

- teach AI how to use it

- mouse-over info

- improve the "rules" (failure, research gained, cost...)