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Decompiles Half-Life BSP files into Hammer-ready MAP format and extracts embedded textures to a custom WAD

Decompiles Half-Life BSP files into Hammer-ready MAP format and extracts embedded textures to a custom WAD

Vote: (11 votes)

Developer: Skyler 'Zipster' York

Created: 2004-01-05

MD5: 02c558358ea7c69de71480fc7847eb6a

Size: 117.9 KB

Vote

(11 votes)

Developer

Skyler 'Zipster' York

Created

2004-01-05

MD5

02c558358ea7c69de71480fc7847eb6a

Size

117.9 KB

The purpose of BSPTwoMap is to decompile a Half-Life BSP file into a MAP file viewable in Valve's Hammer editor.

The purpose of BSPTwoMap is to decompile a Half-Life BSP file into a MAP file viewable in Valve's Hammer editor. The ultimate goal of this application is to produce something that can be easily recompilable (using Zoner's compile tools) into a working version of the map. In addition, any textures that are stored in the BSP will be extracted into a custom WAD file created by the application.