Decompiles Half-Life BSP files into Hammer-ready MAP format and extracts embedded textures to a custom WAD
Decompiles Half-Life BSP files into Hammer-ready MAP format and extracts embedded textures to a custom WAD
Vote: (11 votes)
Developer: Skyler 'Zipster' York
Created: 2004-01-05
MD5: 02c558358ea7c69de71480fc7847eb6a
Size: 117.9 KB
Vote
(11 votes)
Developer
Skyler 'Zipster' York
Created
2004-01-05
MD5
02c558358ea7c69de71480fc7847eb6a
Size
117.9 KB
The purpose of BSPTwoMap is to decompile a Half-Life BSP file into a MAP file viewable in Valve's Hammer editor.
The purpose of BSPTwoMap is to decompile a Half-Life BSP file into a MAP file viewable in Valve's Hammer editor. The ultimate goal of this application is to produce something that can be easily recompilable (using Zoner's compile tools) into a working version of the map. In addition, any textures that are stored in the BSP will be extracted into a custom WAD file created by the application.