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Expansive Descent II anarchy mission featuring intricate puzzles, hidden areas, and demanding visuals for high-end systems

Expansive Descent II anarchy mission featuring intricate puzzles, hidden areas, and demanding visuals for high-end systems

Vote: (15 votes)

Developer: Luke Schneider

Created: 2002-06-17

MD5: 6f2f291327bd35033757e9141c716a78

Size: 30.4 KB

Vote

(15 votes)

Developer

Luke Schneider

Created

2002-06-17

MD5

6f2f291327bd35033757e9141c716a78

Size

30.4 KB

By far the largest in the series so far, the Motion Factory is full of hidden surprises and little puzzles.

Descent II Add-On Mission

Crazy Level 4 (Motion Factory)

**Description**

This level is one of a set of missions designed by me (Luke Schneider)

for high quality anarchy play in Descent II. All future anarchy levels

of my design will be released under the Crazy label. Not only will

this relieve some of my stress of having to think of a cool name for

every level I make (actually, they will have subtitles, like

"Hydrophobia"), but it will also allow Descent II players everywhere

to immediately recognize my levels. Hopefully that will be a good

thing.

As with the Panic Levels by Parallax, I am releasing one level per

week. This isn't as hard as it sounds, as each level only requires

about 8 hours of work (plus some playtesting). The strategy for each

level will vary quite a bit as well as the texture themes.

This weeks' selection

**Motion Factory**

By far the largest in the series so far, the Motion Factory is full

of hidden surprises and little puzzles. You'll need a fast computer

to get any kind of framerate though (sorry about that). This level

is more of a show-off of different ideas than a work of playability,

but some may appreciate the complexity. Let's just say it took more

than 8 hours to create this monster.

=Legal Jargon=

Actually I don't know the proper legal terms, but in short: You may

distribute this level in its entire form given you include this .TXT

file. Please do not modify this level for redistribution. Also, you

may not use this level for any commercial purposes without my express

written consent (I love that phrase).

=The Author (Luke Schneider)=

This is my 4th completed Descent II level. I have also created 12

Descent levels. For this level I used Devil 1.02 for the cube

structure and Devil 2.1f for adding everything else.

To comment, criticize, or just about anything else, send email to:

[email protected]