Expansive Descent II anarchy mission featuring intricate puzzles, hidden areas, and demanding visuals for high-end systems
Expansive Descent II anarchy mission featuring intricate puzzles, hidden areas, and demanding visuals for high-end systems
Vote: (15 votes)
Developer: Luke Schneider
Created: 2002-06-17
MD5: 6f2f291327bd35033757e9141c716a78
Size: 30.4 KB
Vote
(15 votes)
Developer
Luke Schneider
Created
2002-06-17
MD5
6f2f291327bd35033757e9141c716a78
Size
30.4 KB
By far the largest in the series so far, the Motion Factory is full of hidden surprises and little puzzles.
Descent II Add-On Mission
Crazy Level 4 (Motion Factory)
**Description**
This level is one of a set of missions designed by me (Luke Schneider)
for high quality anarchy play in Descent II. All future anarchy levels
of my design will be released under the Crazy label. Not only will
this relieve some of my stress of having to think of a cool name for
every level I make (actually, they will have subtitles, like
"Hydrophobia"), but it will also allow Descent II players everywhere
to immediately recognize my levels. Hopefully that will be a good
thing.
As with the Panic Levels by Parallax, I am releasing one level per
week. This isn't as hard as it sounds, as each level only requires
about 8 hours of work (plus some playtesting). The strategy for each
level will vary quite a bit as well as the texture themes.
This weeks' selection
**Motion Factory**
By far the largest in the series so far, the Motion Factory is full
of hidden surprises and little puzzles. You'll need a fast computer
to get any kind of framerate though (sorry about that). This level
is more of a show-off of different ideas than a work of playability,
but some may appreciate the complexity. Let's just say it took more
than 8 hours to create this monster.
=Legal Jargon=
Actually I don't know the proper legal terms, but in short: You may
distribute this level in its entire form given you include this .TXT
file. Please do not modify this level for redistribution. Also, you
may not use this level for any commercial purposes without my express
written consent (I love that phrase).
=The Author (Luke Schneider)=
This is my 4th completed Descent II level. I have also created 12
Descent levels. For this level I used Devil 1.02 for the cube
structure and Devil 2.1f for adding everything else.
To comment, criticize, or just about anything else, send email to: