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Recreates Quake's iconic Start map in Quake II, enabling seamless progression between converted episode levels

Recreates Quake's iconic Start map in Quake II, enabling seamless progression between converted episode levels

Vote: (11 votes)

Developer: Derek Taylor

Created: 2000-10-09

MD5: 2a275b1221eb56021485af26a758c139

Size: 1.2 MB

Vote

(11 votes)

Developer

Derek Taylor

Created

2000-10-09

MD5

2a275b1221eb56021485af26a758c139

Size

1.2 MB

This is a remake of Start from Quake 2.

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Title : Remake of Quake Start.bsp for Quake II

Author : Derek Taylor

Email Address : [email protected]

Description : This is a remake of Start from Quake to

: complement the excellant quake conversions

: by Serbius. get them from this web page or, : http://www.clarionuk.co.uk/serberus/quake

Credits to

: ID Software for Quake, Quake II

: Ben Morris for Worldcraft.

: Mr Elusive for winbspc

: Ty Matthews & Neal White III for Wally

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* Play Information *

Single Player : Yes

Cooperative : Yes

Deathmatch : Yes

3Wave CTF : no

* Construction *

Finish Date : 9/10/00 (DD/MM/YY)

This conversion allows you to use the three Quake conversions (by Serbius) together without quiting the game after finishing a level. This is my first attempt at Map Conversions and most of the Map is

guess work as I only have the Shareware Copy of Quake. Feel free to

improve/alter the Map how you like.

* Installation *

Unzip the archive to C:\ (or wherever Quake2 is installed)

The map will not look right if not correctly installed.

Type +map q2start at the console

* BUGS *

There is a 7 point line file in the Map that I don`t know how to fix.

some of the textures didn`t convert well, Nightmare skill is upside down, water is too clear!! in level4 entrance.

Note: there is no E1m4 conversion so copy q2e1m7 and rename it q2e4m1 to complete the map. The in game Skill selection dosn`t work.

* Copyright / Permissions *

The included textures were converted from the original Quake 1

textures which are copyright ID software.

This archive may be distributed over the Internet and/or BBS systems.