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Introduces era-spanning land and sea medic units with healing abilities and new Healers Camp improvement for tactical support

Introduces era-spanning land and sea medic units with healing abilities and new Healers Camp improvement for tactical support

Vote: (10 votes)

Developer: Elistor

Created: 2010-11-08

MD5: b3d6a13b42187e0f607c3c52a623f1a5

Size: 11.9 KB

Vote

(10 votes)

Developer

Elistor

Created

2010-11-08

MD5

b3d6a13b42187e0f607c3c52a623f1a5

Size

11.9 KB

This mod adds the Medical Corps to all era's of Civilization 5 as a build-able unit, view More info for complete details.

Medical Corps

Adds a Medic/Healer to each Era for land and two total for sea. Nine new units and one new tile improvement in all. No New Graphics.

New Land Units:

All Medic units are able to build a Healers camp as well as repair damaged improvements.

Ancient Era - Medicine Man - Biped

A Medicine Man heals units in its own tile for 2 per turn.

Classical Era - Physician - Biped

The Physician heals units in its own tile for 3 per turn.

Medieval Era - Doctor - Mounted

A Doctor heals units in its own tile for 3 per turn. Has an increased movement of 3.

Renaissance Era - Surgeon - Mounted

A Surgeon heals units in its own tile for 3 as well as adjacent tiles for 1 per turn. Has a movement of 3.

Industrial Era - Combat Medic - Wheeled

A Combat Medic heals units in its own tile for 3 as well as adjacent tiles for 2 per turn. Has an increased movement of 4.

Modern Era - MedEvac - Hovering

A MedEvac heals units in both its own tile for 3 as well as adjacent tiles for 2 per turn. Has an increased movement of 5, and is able to cross impassable terrain.

Future Era - Nanotech Healer - Hovering

A Nanotech Healer heals units in its own tile for 4 as well as adjacent tiles for 2 per turn. Has an increased movement of 6, is able to cross impassable terrain, and May “paradrop” up to five tiles away from friendly territory.

New Sea Units:

Medieval Era - Carpenter Ship - Sail

A Carpenter Ship heals units in both its own tile for 3 as well as adjacent tiles for 1 per turn. Has a movement of 4.

Modern Era - Floating Drydock - Powered

HA Floating DrydocK heals units in both its own tile for 3 as well as adjacent tiles for 2 per turn. Has a movement of 6.

New Tile Improvements:

Can only be built by Medic units.

Healers Camp

A hasty encampment erected to defend wounded units.

+15% [ICON_STRENGTH] Defensive Strength for any Unit stationed in this Tile.