Introduces era-spanning land and sea medic units with healing abilities and new Healers Camp improvement for tactical support
Introduces era-spanning land and sea medic units with healing abilities and new Healers Camp improvement for tactical support
Vote: (10 votes)
Developer: Elistor
Created: 2010-11-08
MD5: b3d6a13b42187e0f607c3c52a623f1a5
Size: 11.9 KB
Vote
(10 votes)
Developer
Elistor
Created
2010-11-08
MD5
b3d6a13b42187e0f607c3c52a623f1a5
Size
11.9 KB
This mod adds the Medical Corps to all era's of Civilization 5 as a build-able unit, view More info for complete details.
Medical Corps
Adds a Medic/Healer to each Era for land and two total for sea. Nine new units and one new tile improvement in all. No New Graphics.
New Land Units:
All Medic units are able to build a Healers camp as well as repair damaged improvements.
Ancient Era - Medicine Man - Biped
A Medicine Man heals units in its own tile for 2 per turn.
Classical Era - Physician - Biped
The Physician heals units in its own tile for 3 per turn.
Medieval Era - Doctor - Mounted
A Doctor heals units in its own tile for 3 per turn. Has an increased movement of 3.
Renaissance Era - Surgeon - Mounted
A Surgeon heals units in its own tile for 3 as well as adjacent tiles for 1 per turn. Has a movement of 3.
Industrial Era - Combat Medic - Wheeled
A Combat Medic heals units in its own tile for 3 as well as adjacent tiles for 2 per turn. Has an increased movement of 4.
Modern Era - MedEvac - Hovering
A MedEvac heals units in both its own tile for 3 as well as adjacent tiles for 2 per turn. Has an increased movement of 5, and is able to cross impassable terrain.
Future Era - Nanotech Healer - Hovering
A Nanotech Healer heals units in its own tile for 4 as well as adjacent tiles for 2 per turn. Has an increased movement of 6, is able to cross impassable terrain, and May “paradrop” up to five tiles away from friendly territory.
New Sea Units:
Medieval Era - Carpenter Ship - Sail
A Carpenter Ship heals units in both its own tile for 3 as well as adjacent tiles for 1 per turn. Has a movement of 4.
Modern Era - Floating Drydock - Powered
HA Floating DrydocK heals units in both its own tile for 3 as well as adjacent tiles for 2 per turn. Has a movement of 6.
New Tile Improvements:
Can only be built by Medic units.
Healers Camp
A hasty encampment erected to defend wounded units.
+15% [ICON_STRENGTH] Defensive Strength for any Unit stationed in this Tile.