Beta DirectX8 D3D and updated OpenGL renderers enhance Unreal Tournament performance and enable compressed texture support
Beta DirectX8 D3D and updated OpenGL renderers enhance Unreal Tournament performance and enable compressed texture support
Vote: (5 votes)
Developer: Epic Games
Created: 2002-06-05
MD5: 6944d9ff0269346c7b471278629e9f7c
Size: 70 KB
Vote
(5 votes)
Developer
Epic Games
Created
2002-06-05
MD5
6944d9ff0269346c7b471278629e9f7c
Size
70 KB
beta versions of both a new D3D and OpenGL renderer. The new D3D renderer uses DirectX8 which should result in improved performance due to improved texture management. It also now supports the DXT1 compressed textures from the 2nd UT CD. The OpenGL renderer is now up- to date with the D3D renderer and needs some settings added to the OpenGLDrv setting of your UnrealTournament.ini file. See more info for details.
To add to your UnrealTournament.ini file:
[OpenGLDrv.OpenGLRenderDevice]
RefreshRate=60
UseTrilinear=False
UseS3TC=True
UseTNT=False
LODBias=0
UseMultiTexture=True
UsePalette=True
UseAlphaPalette=False