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Single-player Unreal map featuring a guarded space station infiltration with concentrated ammo caches and story-driven objectives

Single-player Unreal map featuring a guarded space station infiltration with concentrated ammo caches and story-driven objectives

Vote: (4 votes)

Developer: Whit

Created: 1999-08-20

MD5: 5f9be56194b6b1917adda347552956dc

Size: 583 KB

Vote

(4 votes)

Developer

Whit

Created

1999-08-20

MD5

5f9be56194b6b1917adda347552956dc

Size

583 KB

We have located a skaarj research centre aboard a space station near the 48th sector. It is shielded and heavily protected by guards. We want to the steal technology and to destroy their development work to date. This will require locating the lab, reading their findings and remembering them you dummy (we won't talk about your last mission now!).

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Title : SpaceLab

Release Date : 12/6/99

Filenames : Spacelab.unr

Author(s) : Whit (from NZ)

Email Address : [email protected]

Description : Single Player level

Other levels by author : None. This is it folks !

Additional Credits to : Chris for his idea's and testing.

All the people who put Unreal and UnrealED together.

================================================================

--- Play Information ---

Game : Unreal

Level Name : Spacelab

Single Player : Yes

Cooperative : No

Deathmatch : No

Dark Match : No

Difficulty Settings : No

New Sounds : No (tried to keeped standard)

New Graphics : No (tried to keeped standard)

NewUnrealScript : No (tried to keeped standard)

External DLLs : No

Known bugs : Let me know.

--- Construction ---

Editor(s) used : UnrealED

Base : Made from scratch

Construction Time : About 8 to 10 weeks.

Installation

------------

Unzip the following map file into your Unreal\Maps directory:

spacelab.unr

To play, either double click on spacelab.unr or in Unreal press the Tab key

and type OPEN spacelab

Hints:

------

No hidden compartments here. Nearly all health in is one location and nearly all

ammo / weapons is in another.

Author's Notes

--------------

My first completed Level. I have used 3D drawing packages like AutoCAD etc but

found playing with unrealed just total fun. grovy baby yea !. I suggest you

read the story before starting or you might get pissed off with why

you don't get access to some switches.

The poly count and FPS are too high and I know for next etc. So this 'ant a

good level to run on the 486/66 :(. I've zoned where I can and reduced

lights & outside fixtures. The shuttle exit is a bit jumpy on slower machines.

Story

-----

Listen up.

We have located a skaarj research centre aboard a space station near the 48th sector.

It is shielded and heavily protected by guards. We want to the steal technology and

to destroy their development work to date. This will require locating the lab,

reading their findings and remembering them you dummy (we won't talk about your last

mission now!). And research a way to destroy the station. There is a self destruct

switch but how you get to it I don't know. There maybe an emergency shuttle to get

away on. The shuttle you go in on will not be ready for evacuation for a few hours.

To get you in we have built a small hidden compartment in their supply shuttle and

you will hide in there. The compartment is too small to put any weapons or supplies

in so you will need to pick these up on the way. From our info they will keep all

there weapons in one place near the storage pod. They will normally have medical

supplies by the sleeping quarters.

Copyright / Permissions

-----------------------

This level is copyrighted by Dave Whitmore 1999.

Authors may not use this level as a base for additional levels unless they get my

permission first.

You MAY distribute this level through any electronic network (internet,

FIDO, local BBS etc.), provided you include this file and leave the archive

intact.

----------------------

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by

GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are

registered trademarks of Epic Megagames, Inc. All other trademarks and trade

names are properties of their respective owners.