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Arena map offers dynamic monster-kill progression mode or classic weapon spawns, adding replay value and configurable gameplay

Arena map offers dynamic monster-kill progression mode or classic weapon spawns, adding replay value and configurable gameplay

Vote: (14 votes)

Developer: Dave Halsted, Human Head Studios

Created: 2001-01-04

MD5: f1772299be5ecc25a8f0f4b872eee64f

Size: 484.5 KB

Vote

(14 votes)

Developer

Dave Halsted, Human Head Studios

Created

2001-01-04

MD5

f1772299be5ecc25a8f0f4b872eee64f

Size

484.5 KB

This is a fantastic new map for Rune that is best played in its unique intended mode where players must kill enemy creatures to obtain bigger weapons and earn bonus powerups. See more info on how to accomplish this.

Title: DM-DeepUnder

Author: Dave Halsted, Human Head Studios

Description: DM-DeepUnder can be played in two ways: with traditional weapon-spawns or

in its unique intended mode where players must kill enemy creatures to

obtain bigger weapons and earn bonus powerups. At the start of play, players

can't hurt each other and any player can choose which mode the map will play

in by hitting one of two marked pumps located in the center of the map.

NOTE: in order to play with creatures, the server machine's Rune.ini file

must be changed under [RuneI.RuneMultiPlayer] to bNoMonsters=FALSE and

bHumansOnly=FALSE - otherwise creatures won't appear.