Arena map offers dynamic monster-kill progression mode or classic weapon spawns, adding replay value and configurable gameplay
Arena map offers dynamic monster-kill progression mode or classic weapon spawns, adding replay value and configurable gameplay
Vote: (14 votes)
Developer: Dave Halsted, Human Head Studios
Created: 2001-01-04
MD5: f1772299be5ecc25a8f0f4b872eee64f
Size: 484.5 KB
Vote
(14 votes)
Developer
Dave Halsted, Human Head Studios
Created
2001-01-04
MD5
f1772299be5ecc25a8f0f4b872eee64f
Size
484.5 KB
This is a fantastic new map for Rune that is best played in its unique intended mode where players must kill enemy creatures to obtain bigger weapons and earn bonus powerups. See more info on how to accomplish this.
Title: DM-DeepUnder
Author: Dave Halsted, Human Head Studios
Description: DM-DeepUnder can be played in two ways: with traditional weapon-spawns or
in its unique intended mode where players must kill enemy creatures to
obtain bigger weapons and earn bonus powerups. At the start of play, players
can't hurt each other and any player can choose which mode the map will play
in by hitting one of two marked pumps located in the center of the map.
NOTE: in order to play with creatures, the server machine's Rune.ini file
must be changed under [RuneI.RuneMultiPlayer] to bNoMonsters=FALSE and
bHumansOnly=FALSE - otherwise creatures won't appear.