Custom Unreal Tournament skin adds distinctive character design by Elliot Boutin, installed via .int and .utx files
Custom Unreal Tournament skin adds distinctive character design by Elliot Boutin, installed via .int and .utx files
Vote: (4 votes)
Developer: Elliot Boutin
Created: 2000-04-24
MD5: 50163ae9d7902e61000dd5bb695482a9
Size: 575.7 KB
Vote
(4 votes)
Developer
Elliot Boutin
Created
2000-04-24
MD5
50163ae9d7902e61000dd5bb695482a9
Size
575.7 KB
Tracker, an Unreal Tournament Skin by Elliot Boutin.
Unreal Tournament Skin: Tracker
Author: Elliot Boutin ([email protected])
Website: http://www.jedilegacy.net/funk/
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Personal Info: I've just recently started skinning in games without cumbersome
palette limitations. For about 6 months, I worked in the 180-or-so color
palette of Jedi Knight and then did some Half Life stuff, which can be accessed
at http://jedilegacy.net/funk/skins/MehabSkins.zip. The poor, deprived little child
that I am, Paint Shop Pro 5 was used to create this. However, I'm really quite happy
with how this guy turned out, and if anyone has any suggestions on how to improve it, I'd
love to hear them. Thanks in advance!
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How to install the fool things:
I pity the foo' who don't put the .int files in the UnrealTournament/System folder
and the .utx files in your UnrealTournament/Textures file! Sucka!
It's that easy!