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Custom Unreal Tournament skin adds distinctive character design by Elliot Boutin, installed via .int and .utx files

Custom Unreal Tournament skin adds distinctive character design by Elliot Boutin, installed via .int and .utx files

Vote: (4 votes)

Developer: Elliot Boutin

Created: 2000-04-24

MD5: 50163ae9d7902e61000dd5bb695482a9

Size: 575.7 KB

Vote

(4 votes)

Developer

Elliot Boutin

Created

2000-04-24

MD5

50163ae9d7902e61000dd5bb695482a9

Size

575.7 KB

Tracker, an Unreal Tournament Skin by Elliot Boutin.

Unreal Tournament Skin: Tracker

Author: Elliot Boutin ([email protected])

Website: http://www.jedilegacy.net/funk/

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Personal Info: I've just recently started skinning in games without cumbersome

palette limitations. For about 6 months, I worked in the 180-or-so color

palette of Jedi Knight and then did some Half Life stuff, which can be accessed

at http://jedilegacy.net/funk/skins/MehabSkins.zip. The poor, deprived little child

that I am, Paint Shop Pro 5 was used to create this. However, I'm really quite happy

with how this guy turned out, and if anyone has any suggestions on how to improve it, I'd

love to hear them. Thanks in advance!

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How to install the fool things:

I pity the foo' who don't put the .int files in the UnrealTournament/System folder

and the .utx files in your UnrealTournament/Textures file! Sucka!

It's that easy!