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Unreal Tournament deathmatch map set on a deep-space black hole mining vessel with intense bot pathing and effects

Unreal Tournament deathmatch map set on a deep-space black hole mining vessel with intense bot pathing and effects

Vote: (16 votes)

Developer: Nick 'Kruel' Herres

Created: 2002-05-31

MD5: d5cc2494dea1d38e1359f0168f452805

Size: 670.4 KB

Vote

(16 votes)

Developer

Nick 'Kruel' Herres

Created

2002-05-31

MD5

d5cc2494dea1d38e1359f0168f452805

Size

670.4 KB

A deep space black hole mining vessel makes a great place for a DeathMatch!

================================================================

Title: DM-Kinetica

Version: 1.1 (rockets didn't respawn in last version!)

Release Date: April 9, 2000

Filename: DM-Kinetica.unr

Author: Nick 'Kruel' Herres

Email Address: [email protected]

Web Page: www.kruelevels.com

Description: A deep space black hole mining vessel

makes a great place for a DeathMatch!

Other levels by author: DOM-TempleOfKaffeine, CTF-Kanton.

Additional Credits to: Epic, Digital Extremes, PlanetUnreal,

NaliCity, and especially to DaveO,

MoUtH4WaR, Monster, and Jeff from

Headshot for beta testing.

================================================================

--- Play Information ---

Game: UnrealTournament

Game modes: DeathMatch

Target PC: 300mhz+glide or better

--- Construction ---

Editor used: UnrealEd

Construction Time: 4 weeks (including 1 and a half weeks of beta testing!)

--- Known Bugs ---

Bots often double jump on the diagonal jump pads. Don't ask me why, I can't

duplicate it when I'm playing.

This isn't really a bug, but if you play in software mode you won't be able

to see the cool vortex/black hole effect or bright stars when looking out into

space. This has to do with software mode not allowing multiple transparent

sheets to be displayed (ie. one in front of the other).

On some rare occasions, the speed lift from Deck 1 to Deck 4 becomes black

for short periods of time. Maybe UT doesn't like fast lifts, I dunno.

--- Installation ---

Place this map in your UnrealTournament\Maps folder, put on the headphones,

grab a beer, and have fun. :)

--- Additional Notes --

I recommend this map to be played without music. The ambient sounds in

addition to weapons firing set the right mood for DM-Kinetica. However,

I gave it Course.umx to play for those who still like to rock. I myself

keep the music turned off in this one though.

When I considered this map "almost done", I spent another 4 days just on bot

pathing. Ouch! Well, I did learn quite a bit though, and now the bots will

kick your ass to Nali City and back. >:)

--------------------

Copyright / Legal BS

--------------------

You may distribute DM-Kinetica freely as long as this file remains attatched (ie.

zipped). You may not modify this map or use parts of it in building your own

unless the modified version remains on your computer alone. Exceptions can be

made only by contacting me. ([email protected])

----------------------

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by

GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are

registered trademarks of Epic Megagames, Inc. All other trademarks and trade

names are properties of their respective owners.