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Mod adjusts base strength scaling, greatly boosting carry weight for customizable loadout flexibility in Fallout 3

Mod adjusts base strength scaling, greatly boosting carry weight for customizable loadout flexibility in Fallout 3

Vote: (19 votes)

Developer: MaXiMiUS

Created: 2008-11-12

MD5: d13e0410522cd1eeebf1b163cf0a516c

Size: 3.3 KB

Vote

(19 votes)

Developer

MaXiMiUS

Created

2008-11-12

MD5

d13e0410522cd1eeebf1b163cf0a516c

Size

3.3 KB

Increases the STR of the character and increases their ability to carry more equipment.

Mighty Mouse - A Weight Mod by MaXiMiUS

Version 0.5

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This is my first Fallout 3 mod, and the first time I've modified one of Bethesda's games without a Construction Set.

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Mighty Mouse.esp:

Base weight limit (with 0 STR): 120

Weight gain per point of STR: 40

With 1 STR and no weight-enhancing equipment or perks, you would be able to carry 160 pounds of equipment.

With 10 STR and no weight-enhancing equipment or perks, you would be able to carry 520 pounds of equipment.

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Mighty Mouse Alternative.esp:

Base weight limit (with 0 STR): 40

Weight gain per point of STR: 40

With 1 STR and no weight-enhancing equipment or perks, you would be able to carry 40 pounds of equipment.

With 10 STR and no weight-enhancing equipment or perks, you would be able to carry 440 pounds of equipment.

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Mighty Mouse Alternative 2.esp:

Base weight limit (with 0 STR): 90

Weight gain per point of STR: 30

With 1 STR and no weight-enhancing equipment or perks, you would be able to carry 120 pounds of equipment.

With 10 STR and no weight-enhancing equipment or perks, you would be able to carry 390 pounds of equipment.

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Mighty Mouse Alternative 3.esp:

Base weight limit (with 0 STR): 30

Weight gain per point of STR: 30

With 1 STR and no weight-enhancing equipment or perks, you would be able to carry 60 pounds of equipment.

With 10 STR and no weight-enhancing equipment or perks, you would be able to carry 330 pounds of equipment.

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Extract this mod straight into your \Data folder to install.

Only enable one .esp at a time! Mods are enabled through the Fallout Launcher "Data Files" menu.

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