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Fast faithful Quake III port of classic Quake DM6 map, featuring original textures, bot support, and tournament-ready design

Fast faithful Quake III port of classic Quake DM6 map, featuring original textures, bot support, and tournament-ready design

Vote: (8 votes)

Developer: Adam Todkill

Created: 2002-06-17

MD5: c677f980d0b2a17c453e5fc609428376

Size: 628.2 KB

Vote

(8 votes)

Developer

Adam Todkill

Created

2002-06-17

MD5

c677f980d0b2a17c453e5fc609428376

Size

628.2 KB

This is a nice conversion of DM6 from the original Quake game.

Title : The Dark Zone for Q3

Filename : q1dm6.zip

Author : Adam Todkill (Povo-HaT)

Email Address : [email protected]

Description : Conversion of the Quake Classic, DM6

* Play Information *

Single Player : Yes (Bot route included)

Deathmatch : Yes

Tournament : Yes (probably what its best for imo)

CTF : No

New Sounds : No

New Graphics : The original DM6 textures

New Music : No

* Construction *

Base : DM6 decompiled using WinBSPC

Editor(s) used : Q3Radiant

Known Bugs : When viewed on the right angle, there is some

slight sparkle on the roof of the "tube"

Build Time : A few hours

Compile Time : About 7 Mins (Celeron 466, 64mb RAM)

Thanks to : id and the guys at qw3.gamedesign.net for the

excellent tutorials

Installation:

Unzip the contents of this archive to your baseq3 folder (eg. c:\quake3\baseq3)

Load up Quake 3 and in the console (press ~), type "/map q1dm6".

Add bots by going to the console and typing "/addbot klesk", or replace klesk with

your favourite bot. Enjoy!

Release Notes:

OK, before you tell me to stop stealing ideas and make my own map, i dont

take any credit for this levels layout or item placement. I just converted

the map over to Q3 because its a cool map.

This conversion of DM6 only took a few hours, and most of that was trying

to write my own shader code for the teles and the sky. Finding something

similar in Q3 and just modifying it seemed the easiest way :)

Feel free to use the textures and/or shader code for any other conversions

you want to make.

This was a simple conversion of a map i really like. I wasn't going to release it,

but there weren't any other DM6's out at the time, so i thought, what the hey!

I'd like someone to make a really original conversion of DM6 for Q3 using some of

the cool features available. You could really have fun with curves here :)