Open-source 3D graphics engine snapshot featuring plugin architecture, dynamic library loading, controllers, and Quake 3 level rendering support
Open-source 3D graphics engine snapshot featuring plugin architecture, dynamic library loading, controllers, and Quake 3 level rendering support
Vote: (19 votes)
Developer: GNU
Created: 2004-04-12
MD5: 6a7786879053bbb058ee0a49ef696495
Size: 2.8 MB
Vote
(19 votes)
Developer
GNU
Created
2004-04-12
MD5
6a7786879053bbb058ee0a49ef696495
Size
2.8 MB
This is a game engine named OGRE (Object-Oriented Graphics Rendering Engine) for free use. This is a snap shot of all the source in the CVS repository and includes documentation, tutorials and others. Be sure to see additional information on the usage of OGRE.
Major changes of note:
Dynamic library loading and plugins
More predefined 'Controllers' including waveform-based controllers - used in the demos to create some interesting texture effects
Improvements to the design to make it easier to port.
The BspSceneManager which renders Quake3 levels (now a plugin) now supports more texture effects using the new controllers: see 'q3dm10' for some serious texture effects! Also the 2-level scrolling skies look nice.