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Expansive, film-inspired Duke Nukem 3D city map offering challenging single-player, co-op, and eight-player Dukematch action

Expansive, film-inspired Duke Nukem 3D city map offering challenging single-player, co-op, and eight-player Dukematch action

Vote: (12 votes)

Created: 2002-06-04

MD5: ff8baaee247ed05afea9896323f71e6b

Size: 92.5 KB

Vote

(12 votes)

Created

2002-06-04

MD5

ff8baaee247ed05afea9896323f71e6b

Size

92.5 KB

having successfully escaped san-angelos, found the transport the alien home world ( levels one thru three ), and liberated the cland transporter research facility

title: paranoid ( from the episode "escape from san - angelos" )

filename: paranoid.map ( also escape5.map )

author: chaos ( known in the real world as gregory douglas lemieux )

author info: artist, writer, self-taught computer user. fan of cult films, industrial music,

h. r. giger.

description: MASSIVE city level.

THE STORY: having successfully escaped san-angelos, found the transporter to

the alien home world ( levels one thru three ), and liberated the clandestine

transporter research facility ( level four ), the time has come to deal with

the real evil.... the alien sympathizers. and where else, but in new york city.

YOUR MISSION: intelligence reports that a high-level official has files hidden

somewhere in midtown which contain the names of all who have conspired with the

alien scum. of course, said alien scum has recently overrun the city. after

making a HALO drop to the top of a building, you are to dispose of this vile

infestation, follow the paper trail, and root out whoever sold us out. we need

those files! so go ahead, bite the big apple.

THIS LEVEL IS NEITHER MADE, NOR SUPPORTED BY, 3DREALMS.

for more information, see comments below.

credits: 3d realms, for the game, and the excellent build editor

episode/level# : e5 - l5

single player: yes

multi-play: yes ( 3 players )

dukematch: yes ( 8 players ) dukematch ONLY version to come soon

difficulty: high

base: new

editor: build ( atomic edition v.1.5 )

bugs: none

available at: write me at: 4853 dippen rd. w-s, n.c. 27105 message: ( 336 ) 767-4857

permissions: this level may be distributed by any means, as long as it is accompanied

by this readme file. it may NOT be used, in whole or in part, as the basis

for other levels. ( if you're that lazy, why bother? )

comments: this level was finished on an nv/hl 3000 ( my own brand ) pII 350, with 64mb

system memory, 512kb cache, and a 32mb ati rage fury 3d card, using the

atomic edition v1.5. frame rates average out at about 25 to 30, dipping

down to 20 in some spots. this is at 800x600 svga. 320x240 runs roughly

60 to 70 or better. on my machine. individual results may vary, most

especially on a 486. if you have less than a p200 with 32mb, you will

be wasting your time.

i would have liked to have included something from conspiracy theory,

blade, and the matrix, but ran out of space. as it is, there are better

than 10 film, tv, and book references, mostly in a world-within-the-world/

conspiracy/totalitarian vein. i hope i have done the subject justice.

HINTS: if you've read this far, you deserve something --

don't waste your explosives. use tactics. there are plenty of corners

and such to use for cover. some buttons are hard to find, so examine

everything. best bet is to clear the streets, and then attack the

skyscrapers. a trip to the gunstore first might help. watch your back.

and yes, you can make that jump.